diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 07c9f2a74bc..0e4ede50c05 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -1,9 +1,10 @@ - A class for generation pseudo-random numbers. + A class for generating pseudo-random numbers. + RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. @@ -14,7 +15,7 @@ - Generates pseudo-random float between '0.0' and '1.0'. + Generates pseudo-random float between '0.0' and '1.0', inclusive. @@ -25,7 +26,7 @@ - Generates pseudo-random float between [code]from[/code] and [code]to[/code]. + Generates pseudo-random float between [code]from[/code] and [code]to[/code], inclusive. @@ -43,7 +44,7 @@ - Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295'. + Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive. @@ -68,6 +69,7 @@ The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers. + [b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.