Merge pull request #32281 from Chaosus/vk_shader_array_varying2
[Vulkan] Implement shader array support for varyings
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e3b76fd040
1 changed files with 5 additions and 0 deletions
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@ -461,6 +461,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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vcode += _prestr(E->get().precision);
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vcode += _typestr(E->get().type);
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vcode += " " + _mkid(E->key());
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if (E->get().array_size > 0) {
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vcode += "[";
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vcode += itos(E->get().array_size);
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vcode += "]";
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}
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vcode += ";\n";
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r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
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r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
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