From e3b77b24ac05896af3d0aa9ff171f91f624d582a Mon Sep 17 00:00:00 2001 From: "Andrii Doroshenko (Xrayez)" Date: Mon, 9 Jul 2018 15:16:06 +0300 Subject: [PATCH] Add ability to set submenu's popup delay time on mouse hovering This allows to set delay time for the submenu to popup. Setting this value low can increase responsiveness. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. --- doc/classes/PopupMenu.xml | 3 +++ scene/gui/popup_menu.cpp | 25 +++++++++++++++++++++++++ scene/gui/popup_menu.h | 3 +++ 3 files changed, 31 insertions(+) diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 89d8c43c00e..83d1246e2a1 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -507,6 +507,9 @@ + + Sets the delay time for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. Default value: [code]0.3[/code] seconds. + diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 18e609c7980..f5890fa2eef 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -398,6 +398,15 @@ void PopupMenu::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + + PopupMenu *pm = Object::cast_to(get_parent()); + if (pm) { + // Inherit submenu's popup delay time from parent menu + float pm_delay = pm->get_submenu_popup_delay(); + set_submenu_popup_delay(pm_delay); + } + } break; case NOTIFICATION_TRANSLATION_CHANGED: { for (int i = 0; i < items.size(); i++) { @@ -1201,6 +1210,19 @@ bool PopupMenu::is_hide_on_multistate_item_selection() const { return hide_on_multistate_item_selection; } +void PopupMenu::set_submenu_popup_delay(float p_time) { + + if (p_time <= 0) + p_time = 0.01; + + submenu_timer->set_wait_time(p_time); +} + +float PopupMenu::get_submenu_popup_delay() const { + + return submenu_timer->get_wait_time(); +} + String PopupMenu::get_tooltip(const Point2 &p_pos) const { int over = _get_mouse_over(p_pos); @@ -1303,12 +1325,15 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hide_on_state_item_selection", "enable"), &PopupMenu::set_hide_on_multistate_item_selection); ClassDB::bind_method(D_METHOD("is_hide_on_state_item_selection"), &PopupMenu::is_hide_on_multistate_item_selection); + ClassDB::bind_method(D_METHOD("set_submenu_popup_delay", "seconds"), &PopupMenu::set_submenu_popup_delay); + ClassDB::bind_method(D_METHOD("get_submenu_popup_delay"), &PopupMenu::get_submenu_popup_delay); ClassDB::bind_method(D_METHOD("_submenu_timeout"), &PopupMenu::_submenu_timeout); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "hide_on_item_selection"), "set_hide_on_item_selection", "is_hide_on_item_selection"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "hide_on_checkable_item_selection"), "set_hide_on_checkable_item_selection", "is_hide_on_checkable_item_selection"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay"); ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "ID"))); ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "ID"))); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index d3ee9be1c05..44f02a9d3d2 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -202,6 +202,9 @@ public: void set_hide_on_multistate_item_selection(bool p_enabled); bool is_hide_on_multistate_item_selection() const; + void set_submenu_popup_delay(float p_time); + float get_submenu_popup_delay() const; + virtual void popup(const Rect2 &p_bounds = Rect2()); PopupMenu();