Add missing return statements (iOS and server).
This commit is contained in:
parent
3647ebc834
commit
e3c2778d7e
3 changed files with 20 additions and 14 deletions
|
@ -43,13 +43,13 @@ public:
|
|||
|
||||
virtual Error init() { return OK; }
|
||||
virtual void start(){};
|
||||
virtual int get_mix_rate() const {};
|
||||
virtual SpeakerMode get_speaker_mode() const {};
|
||||
virtual int get_mix_rate() const { return DEFAULT_MIX_RATE; };
|
||||
virtual SpeakerMode get_speaker_mode() const { return SPEAKER_MODE_STEREO; };
|
||||
virtual void lock(){};
|
||||
virtual void unlock(){};
|
||||
virtual void finish(){};
|
||||
|
||||
virtual float get_latency(){};
|
||||
virtual float get_latency() { return 0; };
|
||||
|
||||
AudioDriverDummy(){};
|
||||
~AudioDriverDummy(){};
|
||||
|
|
|
@ -269,7 +269,10 @@ public:
|
|||
PoolVector<uint8_t> p;
|
||||
return p;
|
||||
}
|
||||
PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {}
|
||||
PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
|
||||
PoolVector<uint8_t> p;
|
||||
return p;
|
||||
}
|
||||
|
||||
uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; }
|
||||
VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; }
|
||||
|
@ -301,9 +304,9 @@ public:
|
|||
|
||||
RID multimesh_get_mesh(RID p_multimesh) const { return RID(); }
|
||||
|
||||
Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const {}
|
||||
Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {}
|
||||
Color multimesh_instance_get_color(RID p_multimesh, int p_index) const {}
|
||||
Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
|
||||
Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
|
||||
Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
|
||||
|
||||
void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
|
||||
int multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
|
||||
|
@ -370,7 +373,7 @@ public:
|
|||
VS::LightType light_get_type(RID p_light) const { return VS::LIGHT_OMNI; }
|
||||
AABB light_get_aabb(RID p_light) const { return AABB(); }
|
||||
float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; }
|
||||
Color light_get_color(RID p_light) {}
|
||||
Color light_get_color(RID p_light) { return Color(); }
|
||||
uint64_t light_get_version(RID p_light) const { return 0; }
|
||||
|
||||
/* PROBE API */
|
||||
|
@ -391,7 +394,7 @@ public:
|
|||
void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {}
|
||||
|
||||
AABB reflection_probe_get_aabb(RID p_probe) const { return AABB(); }
|
||||
VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const {}
|
||||
VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const { return VisualServer::REFLECTION_PROBE_UPDATE_ONCE; }
|
||||
uint32_t reflection_probe_get_cull_mask(RID p_probe) const { return 0; }
|
||||
Vector3 reflection_probe_get_extents(RID p_probe) const { return Vector3(); }
|
||||
Vector3 reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); }
|
||||
|
@ -581,7 +584,7 @@ public:
|
|||
RID canvas_light_occluder_create() { return RID(); }
|
||||
void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {}
|
||||
|
||||
VS::InstanceType get_base_type(RID p_rid) const {}
|
||||
VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; }
|
||||
bool free(RID p_rid) {
|
||||
|
||||
if (texture_owner.owns(p_rid)) {
|
||||
|
@ -590,9 +593,10 @@ public:
|
|||
texture_owner.free(p_rid);
|
||||
memdelete(texture);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool has_os_feature(const String &p_feature) const {}
|
||||
bool has_os_feature(const String &p_feature) const { return false; }
|
||||
|
||||
void update_dirty_resources() {}
|
||||
|
||||
|
@ -600,9 +604,9 @@ public:
|
|||
|
||||
void render_info_begin_capture() {}
|
||||
void render_info_end_capture() {}
|
||||
int get_captured_render_info(VS::RenderInfo p_info) {}
|
||||
int get_captured_render_info(VS::RenderInfo p_info) { return 0; }
|
||||
|
||||
int get_render_info(VS::RenderInfo p_info) {}
|
||||
int get_render_info(VS::RenderInfo p_info) { return 0; }
|
||||
|
||||
static RasterizerStorage *base_singleton;
|
||||
|
||||
|
@ -619,7 +623,7 @@ public:
|
|||
void canvas_begin(){};
|
||||
void canvas_end(){};
|
||||
|
||||
void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light,const Transform2D& p_transform){};
|
||||
void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_transform){};
|
||||
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){};
|
||||
|
||||
void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {}
|
||||
|
|
|
@ -131,6 +131,8 @@ Variant nsobject_to_variant(NSObject *object) {
|
|||
return Variant([num floatValue]);
|
||||
} else if (strcmp([num objCType], @encode(double)) == 0) {
|
||||
return Variant((float)[num doubleValue]);
|
||||
} else {
|
||||
return Variant();
|
||||
}
|
||||
} else if ([object isKindOfClass:[NSDate class]]) {
|
||||
//this is a type that icloud supports...but how did you submit it in the first place?
|
||||
|
|
Loading…
Reference in a new issue