Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Improve save handling for built-in scripts
This commit is contained in:
commit
e3f3fc517a
6 changed files with 93 additions and 54 deletions
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@ -1717,8 +1717,10 @@ void EditorNode::_save_scene(String p_file, int idx) {
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err = ResourceSaver::save(p_file, sdata, flg);
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_save_external_resources();
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// This needs to be emitted before saving external resources.
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emit_signal(SNAME("scene_saved"), p_file);
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_save_external_resources();
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editor_data.save_editor_external_data();
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for (Ref<AnimatedValuesBackup> &E : anim_backups) {
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@ -5712,6 +5714,7 @@ void EditorNode::_bind_methods() {
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ADD_SIGNAL(MethodInfo("request_help_search"));
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ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
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ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
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ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "path")));
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ADD_SIGNAL(MethodInfo("project_settings_changed"));
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}
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@ -989,10 +989,6 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
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RES script = se->get_edited_resource();
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if (script->is_built_in()) {
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continue; //internal script, who cares
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}
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if (script == p_res) {
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se->tag_saved_version();
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}
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@ -1002,6 +998,26 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
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_trigger_live_script_reload();
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}
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void ScriptEditor::_scene_saved_callback(const String &p_path) {
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// If scene was saved, mark all built-in scripts from that scene as saved.
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for (int i = 0; i < tab_container->get_child_count(); i++) {
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ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
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if (!se) {
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continue;
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}
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RES edited_res = se->get_edited_resource();
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if (!edited_res->is_built_in()) {
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continue; // External script, who cares.
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}
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if (edited_res->get_path().get_slice("::", 0) == p_path) {
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se->tag_saved_version();
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}
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}
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}
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void ScriptEditor::_trigger_live_script_reload() {
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if (!pending_auto_reload && auto_reload_running_scripts) {
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call_deferred(SNAME("_live_auto_reload_running_scripts"));
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@ -1525,6 +1541,7 @@ void ScriptEditor::_notification(int p_what) {
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editor->connect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
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editor->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback));
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editor->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback));
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editor->connect("scene_saved", callable_mp(this, &ScriptEditor::_scene_saved_callback));
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editor->get_filesystem_dock()->connect("files_moved", callable_mp(this, &ScriptEditor::_files_moved));
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editor->get_filesystem_dock()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed));
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script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected));
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@ -1619,7 +1636,7 @@ void ScriptEditor::close_builtin_scripts_from_scene(const String &p_scene) {
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}
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if (script->is_built_in() && script->get_path().begins_with(p_scene)) { //is an internal script and belongs to scene being closed
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_close_tab(i);
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_close_tab(i, false);
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i--;
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}
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}
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@ -1926,20 +1943,7 @@ void ScriptEditor::_update_script_names() {
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// to update original path to previously edited resource.
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se->set_meta("_edit_res_path", path);
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}
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bool built_in = !path.is_resource_file();
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String name;
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if (built_in) {
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name = path.get_file();
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const String &resource_name = se->get_edited_resource()->get_name();
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if (resource_name != "") {
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// If the built-in script has a custom resource name defined,
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// display the built-in script name as follows: `ResourceName (scene_file.tscn)`
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name = vformat("%s (%s)", resource_name, name.substr(0, name.find("::", 0)));
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}
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} else {
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name = se->get_name();
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}
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String name = se->get_name();
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_ScriptEditorItemData sd;
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sd.icon = icon;
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@ -2403,7 +2407,17 @@ void ScriptEditor::save_current_script() {
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}
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}
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editor->save_resource(resource);
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if (resource->is_built_in()) {
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// If built-in script, save the scene instead.
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const String scene_path = resource->get_path().get_slice("::", 0);
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if (!scene_path.is_empty()) {
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Vector<String> scene_to_save;
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scene_to_save.push_back(scene_path);
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editor->save_scene_list(scene_to_save);
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}
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} else {
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editor->save_resource(resource);
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}
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if (script != nullptr) {
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const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
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@ -2416,6 +2430,8 @@ void ScriptEditor::save_current_script() {
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}
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void ScriptEditor::save_all_scripts() {
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Vector<String> scenes_to_save;
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for (int i = 0; i < tab_container->get_child_count(); i++) {
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ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
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if (!se) {
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@ -2474,9 +2490,19 @@ void ScriptEditor::save_all_scripts() {
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update_doc(doc.name);
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}
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}
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} else {
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// For built-in scripts, save their scenes instead.
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const String scene_path = edited_res->get_path().get_slice("::", 0);
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if (!scenes_to_save.has(scene_path)) {
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scenes_to_save.push_back(scene_path);
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}
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}
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}
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if (!scenes_to_save.is_empty()) {
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editor->save_scene_list(scenes_to_save);
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}
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_update_script_names();
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EditorFileSystem::get_singleton()->update_script_classes();
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}
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@ -365,6 +365,7 @@ class ScriptEditor : public PanelContainer {
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void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args);
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void _res_saved_callback(const Ref<Resource> &p_res);
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void _scene_saved_callback(const String &p_path);
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bool open_textfile_after_create = true;
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bool trim_trailing_whitespace_on_save;
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@ -375,18 +375,21 @@ void ScriptTextEditor::ensure_focus() {
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String ScriptTextEditor::get_name() {
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String name;
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if (!script->is_built_in()) {
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name = script->get_path().get_file();
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if (is_unsaved()) {
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if (script->get_path().is_empty()) {
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name = TTR("[unsaved]");
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}
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name += "(*)";
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name = script->get_path().get_file();
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if (name.is_empty()) {
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// This appears for newly created built-in scripts before saving the scene.
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name = TTR("[unsaved]");
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} else if (script->is_built_in()) {
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const String &script_name = script->get_name();
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if (script_name != "") {
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// If the built-in script has a custom resource name defined,
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// display the built-in script name as follows: `ResourceName (scene_file.tscn)`
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name = vformat("%s (%s)", script_name, name.get_slice("::", 0));
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}
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} else if (script->get_name() != "") {
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name = script->get_name();
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} else {
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name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
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}
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if (is_unsaved()) {
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name += "(*)";
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}
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return name;
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@ -65,18 +65,21 @@ void TextEditor::_load_theme_settings() {
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String TextEditor::get_name() {
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String name;
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if (!text_file->is_built_in()) {
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name = text_file->get_path().get_file();
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if (is_unsaved()) {
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if (text_file->get_path().is_empty()) {
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name = TTR("[unsaved]");
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}
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name += "(*)";
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name = text_file->get_path().get_file();
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if (name.is_empty()) {
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// This appears for newly created built-in text_files before saving the scene.
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name = TTR("[unsaved]");
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} else if (text_file->is_built_in()) {
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const String &text_file_name = text_file->get_name();
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if (text_file_name != "") {
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// If the built-in text_file has a custom resource name defined,
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// display the built-in text_file name as follows: `ResourceName (scene_file.tscn)`
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name = vformat("%s (%s)", text_file_name, name.get_slice("::", 0));
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}
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} else if (text_file->get_name() != "") {
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name = text_file->get_name();
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} else {
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name = text_file->get_class() + "(" + itos(text_file->get_instance_id()) + ")";
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}
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if (is_unsaved()) {
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name += "(*)";
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}
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return name;
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@ -2587,18 +2587,21 @@ void VisualScriptEditor::reload_text() {
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String VisualScriptEditor::get_name() {
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String name;
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if (!script->is_built_in()) {
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name = script->get_path().get_file();
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if (is_unsaved()) {
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if (script->get_path().is_empty()) {
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name = TTR("[unsaved]");
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}
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name += "(*)";
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name = script->get_path().get_file();
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if (name.is_empty()) {
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// This appears for newly created built-in scripts before saving the scene.
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name = TTR("[unsaved]");
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} else if (script->is_built_in()) {
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const String &script_name = script->get_name();
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if (script_name != "") {
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// If the built-in script has a custom resource name defined,
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// display the built-in script name as follows: `ResourceName (scene_file.tscn)`
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name = vformat("%s (%s)", script_name, name.get_slice("::", 0));
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}
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} else if (script->get_name() != "") {
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name = script->get_name();
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} else {
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name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
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}
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if (is_unsaved()) {
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name += "(*)";
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}
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return name;
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