Merge pull request #2181 from ShadowKyogre/doc-help

Add documentation for RayCast2D about is_colliding and get_collider quirks
This commit is contained in:
Juan Linietsky 2015-06-24 18:33:38 -03:00
commit e3f4fbc755

View file

@ -23032,12 +23032,14 @@
<return type="bool">
</return>
<description>
Return whether the closest object the ray is pointing to is colliding with the vector, with the vector length considered.
</description>
</method>
<method name="get_collider" qualifiers="const" >
<return type="Object">
</return>
<description>
Return the closest object the ray is pointing to. Note that this does not consider the length of the vector, so you must also use [is_colliding] to check if the object returned is actually colliding with the ray.
</description>
</method>
<method name="get_collider_shape" qualifiers="const" >