Merge pull request #44217 from akien-mga/fix-signals-after-renames
Fix connections to CanvasItem and Tabs signals
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commit
e48d1b3f51
3 changed files with 5 additions and 5 deletions
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@ -4708,7 +4708,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
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_update_scene_tabs();
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}
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void EditorNode::_scene_tab_hover(int p_tab) {
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void EditorNode::_scene_tab_hovered(int p_tab) {
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if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
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return;
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}
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@ -5996,8 +5996,8 @@ EditorNode::EditorNode() {
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scene_tabs->set_drag_to_rearrange_enabled(true);
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scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
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scene_tabs->connect("right_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
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scene_tabs->connect("tab_close", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
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scene_tabs->connect("tab_hover", callable_mp(this, &EditorNode::_scene_tab_hover));
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scene_tabs->connect("tab_closed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
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scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
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scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
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scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
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scene_tabs->connect("reposition_active_tab_request", callable_mp(this, &EditorNode::_reposition_active_tab));
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@ -579,7 +579,7 @@ private:
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void _dock_make_float();
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void _scene_tab_changed(int p_tab);
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void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
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void _scene_tab_hover(int p_tab);
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void _scene_tab_hovered(int p_tab);
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void _scene_tab_exit();
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void _scene_tab_input(const Ref<InputEvent> &p_input);
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void _reposition_active_tab(int idx_to);
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@ -615,7 +615,7 @@ void ColorPicker::_screen_pick_pressed() {
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screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
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screen->connect("gui_input", callable_mp(this, &ColorPicker::_screen_input));
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// It immediately toggles off in the first press otherwise.
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screen->call_deferred("connect", "hide", Callable(btn_pick, "set_pressed"), varray(false));
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screen->call_deferred("connect", "hidden", Callable(btn_pick, "set_pressed"), varray(false));
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}
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screen->raise();
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#ifndef _MSC_VER
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