glTF: Cleanup includes and defines, split PackedSceneGLTF to own file
This commit is contained in:
parent
285b816f1f
commit
e4c40d8e6a
23 changed files with 303 additions and 256 deletions
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@ -4,7 +4,6 @@ Import("env")
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Import("env_modules")
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env_gltf = env_modules.Clone()
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env_gltf.Prepend(CPPPATH=["."])
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# Godot's own source files
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env_gltf.add_source_files(env.modules_sources, "*.cpp")
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@ -28,16 +28,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_scene_exporter_gltf_plugin.h"
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#include "core/object.h"
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#include "core/project_settings.h"
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#include "core/vector.h"
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#include "editor/editor_file_system.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/gui/check_box.h"
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#include "scene/main/node.h"
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#ifdef TOOLS_ENABLED
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#include "editor_scene_exporter_gltf_plugin.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "scene/main/node.h"
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String SceneExporterGLTFPlugin::get_name() const {
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return "ConvertGLTF2";
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@ -90,6 +88,8 @@ void SceneExporterGLTFPlugin::convert_scene_to_gltf2(Variant p_null) {
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if (filename.empty()) {
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filename = root->get_name();
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}
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file_export_lib->set_current_file(filename + String(".gltf"));
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file_export_lib->set_current_file(filename + ".gltf");
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file_export_lib->popup_centered_ratio();
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}
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#endif // TOOLS_ENABLED
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@ -31,8 +31,10 @@
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#ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
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#define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_plugin.h"
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#include "editor_scene_importer_gltf.h"
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#include "packed_scene_gltf.h"
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class SceneExporterGLTFPlugin : public EditorPlugin {
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GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
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@ -28,23 +28,13 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/crypto/crypto_core.h"
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#include "core/io/json.h"
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#include "core/math/disjoint_set.h"
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#include "core/math/math_defs.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "editor/import/resource_importer_scene.h"
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#include "modules/gltf/gltf_state.h"
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#include "modules/regex/regex.h"
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#include "scene/3d/bone_attachment.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/surface_tool.h"
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#ifdef TOOLS_ENABLED
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#include "modules/gltf/editor_scene_importer_gltf.h"
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#include "editor_scene_importer_gltf.h"
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#include "scene/resources/animation.h"
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#include "gltf_state.h"
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#include "packed_scene_gltf.h"
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uint32_t EditorSceneImporterGLTF::get_import_flags() const {
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return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
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@ -70,119 +60,4 @@ Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
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return Ref<Animation>();
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}
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void PackedSceneGLTF::_bind_methods() {
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ClassDB::bind_method(
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D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
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&PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
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ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "compress_flags", "state"),
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&PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT), DEFVAL(Ref<GLTFState>()));
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ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "compress_flags", "state"),
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&PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT), DEFVAL(Ref<GLTFState>()));
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}
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Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state) {
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Error err = FAILED;
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List<String> deps;
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return import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &deps, &err, r_state);
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}
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Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
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int p_bake_fps, uint32_t p_compress_flags,
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List<String> *r_missing_deps,
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Error *r_err,
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Ref<GLTFState> r_state) {
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if (r_state == Ref<GLTFState>()) {
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r_state.instance();
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}
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r_state->use_named_skin_binds =
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p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
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r_state->use_legacy_names =
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p_flags & EditorSceneImporter::IMPORT_USE_LEGACY_NAMES;
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r_state->compress_flags = p_compress_flags;
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Ref<GLTFDocument> gltf_document;
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gltf_document.instance();
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Error err = gltf_document->parse(r_state, p_path);
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*r_err = err;
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ERR_FAIL_COND_V(err != Error::OK, nullptr);
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Spatial *root = memnew(Spatial);
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if (r_state->use_legacy_names) {
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root->set_name(gltf_document->_legacy_validate_node_name(r_state->scene_name));
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} else {
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root->set_name(r_state->scene_name);
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}
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for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
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gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
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}
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gltf_document->_process_mesh_instances(r_state, root);
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if (r_state->animations.size()) {
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AnimationPlayer *ap = memnew(AnimationPlayer);
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root->add_child(ap);
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ap->set_owner(root);
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for (int i = 0; i < r_state->animations.size(); i++) {
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gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
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}
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}
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return cast_to<Spatial>(root);
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}
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void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
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real_t p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state) {
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Error err = FAILED;
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List<String> deps;
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Node *root = import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &deps, &err, r_state);
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ERR_FAIL_COND(err != OK);
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pack(root);
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}
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void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path,
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const String &p_src_path, uint32_t p_flags,
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int p_bake_fps, List<String> *r_missing_deps,
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Error *r_err) {
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Error err = FAILED;
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if (r_err) {
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*r_err = err;
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}
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Ref<GLTFDocument> gltf_document;
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gltf_document.instance();
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Ref<GLTFState> state;
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state.instance();
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err = gltf_document->serialize(state, p_node, p_path);
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if (r_err) {
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*r_err = err;
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}
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}
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void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) {
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// build the hierarchy
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for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
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for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
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GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
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ERR_FAIL_INDEX(child_i, state->nodes.size());
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if (state->nodes.write[child_i]->parent != -1) {
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continue;
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}
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state->nodes.write[child_i]->parent = node_i;
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}
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}
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}
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Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path,
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int32_t p_flags,
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real_t p_bake_fps) {
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ERR_FAIL_COND_V(!p_root, FAILED);
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List<String> deps;
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Error err;
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String path = p_path;
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int32_t flags = p_flags;
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real_t baked_fps = p_bake_fps;
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Ref<PackedSceneGLTF> exporter;
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exporter.instance();
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exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err);
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int32_t error_code = err;
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if (error_code != 0) {
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return Error(error_code);
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}
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return OK;
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}
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#endif // TOOLS_ENABLED
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@ -28,34 +28,16 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef TOOLS_ENABLED
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#ifndef EDITOR_SCENE_IMPORTER_GLTF_H
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#define EDITOR_SCENE_IMPORTER_GLTF_H
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#include "core/io/json.h"
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#include "core/object.h"
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#include "core/project_settings.h"
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#include "core/vector.h"
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#include "editor/import/resource_importer_scene.h"
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#include "modules/csg/csg_shape.h"
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#include "modules/gridmap/grid_map.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/multimesh_instance.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/spatial.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/check_box.h"
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#include "scene/main/node.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/surface_tool.h"
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#include "gltf_document.h"
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#include "gltf_state.h"
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class AnimationPlayer;
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class BoneAttachment;
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class EditorSceneImporterMeshNode3D;
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#ifdef TOOLS_ENABLED
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class EditorSceneImporterGLTF : public EditorSceneImporter {
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GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);
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@ -64,33 +46,12 @@ public:
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags,
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int p_bake_fps, uint32_t p_compress_flags,
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List<String> *r_missing_deps = NULL,
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Error *r_err = NULL);
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List<String> *r_missing_deps = nullptr,
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Error *r_err = nullptr);
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virtual Ref<Animation> import_animation(const String &p_path,
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uint32_t p_flags, int p_bake_fps);
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};
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#endif
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class PackedSceneGLTF : public PackedScene {
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GDCLASS(PackedSceneGLTF, PackedScene);
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protected:
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static void _bind_methods();
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public:
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virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
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uint32_t p_flags, int p_bake_fps,
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List<String> *r_missing_deps, Error *r_err = NULL);
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virtual void _build_parent_hierachy(Ref<GLTFState> state);
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virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
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real_t p_bake_fps = 1000.0f);
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virtual Node *import_scene(const String &p_path, uint32_t p_flags,
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int p_bake_fps, uint32_t p_compress_flags,
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List<String> *r_missing_deps,
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Error *r_err,
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Ref<GLTFState> r_state);
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virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state = Ref<GLTFState>());
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virtual void pack_gltf(String p_path, int32_t p_flags = 0,
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real_t p_bake_fps = 1000.0f, uint32_t p_compress_flags = Mesh::ARRAY_COMPRESS_DEFAULT, Ref<GLTFState> r_state = Ref<GLTFState>());
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};
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#endif // EDITOR_SCENE_IMPORTER_GLTF_H
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#endif // TOOLS_ENABLED
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@ -32,6 +32,7 @@
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#define GLTF_ACCESSOR_H
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#include "core/resource.h"
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#include "gltf_document.h"
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struct GLTFAccessor : public Resource {
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@ -44,8 +45,7 @@ private:
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int component_type = 0;
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bool normalized = false;
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int count = 0;
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GLTFDocument::GLTFType
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type = GLTFDocument::TYPE_SCALAR;
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GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
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PoolVector<float> min;
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PoolVector<float> max;
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int sparse_count = 0;
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int get_sparse_values_byte_offset();
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void set_sparse_values_byte_offset(int p_sparse_values_byte_offset);
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};
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#endif // GLTF_ACCESSOR_H
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@ -71,4 +71,5 @@ private:
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bool loop = false;
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Map<int, Track> tracks;
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};
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#endif // GLTF_ANIMATION_H
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#define GLTF_BUFFER_VIEW_H
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#include "core/resource.h"
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#include "gltf_document.h"
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class GLTFBufferView : public Resource {
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void set_indices(bool p_indices);
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// matrices need to be transformed to this
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};
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#endif // GLTF_BUFFER_VIEW_H
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@ -55,4 +55,5 @@ public:
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float get_znear() const { return znear; }
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void set_znear(float p_val) { znear = p_val; }
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};
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#endif // GLTF_CAMERA_H
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@ -42,10 +42,8 @@
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#include "gltf_state.h"
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#include "gltf_texture.h"
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#include "core/bind/core_bind.h"
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#include "core/bind/core_bind.h" // FIXME: Shouldn't use _Directory but DirAccess.
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#include "core/crypto/crypto_core.h"
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#include "core/error_list.h"
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#include "core/error_macros.h"
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#include "core/io/json.h"
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#include "core/math/disjoint_set.h"
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#include "core/os/file_access.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "drivers/png/png_driver_common.h"
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#include "editor/import/resource_importer_scene.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/bone_attachment.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/multimesh_instance.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/spatial.h"
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#include "scene/animation/animation_player.h"
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#include "scene/main/node.h"
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#include "modules/regex/regex.h"
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#endif // MODULE_REGEX_ENABLED
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#include <stdio.h>
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#include <stdlib.h>
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#include <limits>
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Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) {
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uint64_t begin_time = OS::get_singleton()->get_ticks_usec();
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@ -31,9 +31,8 @@
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#ifndef GLTF_DOCUMENT_H
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#define GLTF_DOCUMENT_H
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#include "gltf_animation.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/bone_attachment.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/light.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/skeleton.h"
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#include "scene/resources/material.h"
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#include "scene/resources/texture.h"
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#include "gltf_animation.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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class GLTFState;
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@ -49,10 +50,15 @@ class GLTFSkin;
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class GLTFNode;
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class GLTFSpecGloss;
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class GLTFSkeleton;
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class CSGShape;
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class GridMap;
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class MultiMeshInstance;
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#ifdef MODULE_CSG_ENABLED
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class CSGShape;
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#endif // MODULE_CSG_ENABLED
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#ifdef MODULE_GRIDMAP_ENABLED
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class GridMap;
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#endif // MODULE_GRIDMAP_ENABLED
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using GLTFAccessorIndex = int;
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using GLTFAnimationIndex = int;
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using GLTFBufferIndex = int;
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#ifndef GLTF_LIGHT_H
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#define GLTF_LIGHT_H
|
||||
|
||||
#include "core/engine.h"
|
||||
#include "core/resource.h"
|
||||
|
||||
class GLTFLight : public Resource {
|
||||
|
|
|
@ -32,7 +32,6 @@
|
|||
#define GLTF_MESH_H
|
||||
|
||||
#include "core/resource.h"
|
||||
#include "editor/import/resource_importer_scene.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
class GLTFMesh : public Resource {
|
||||
|
@ -54,4 +53,5 @@ public:
|
|||
Array get_instance_materials();
|
||||
void set_instance_materials(Array p_instance_materials);
|
||||
};
|
||||
|
||||
#endif // GLTF_MESH_H
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#define GLTF_NODE_H
|
||||
|
||||
#include "core/resource.h"
|
||||
|
||||
#include "gltf_document.h"
|
||||
|
||||
class GLTFNode : public Resource {
|
||||
|
@ -98,4 +99,5 @@ public:
|
|||
GLTFLightIndex get_light();
|
||||
void set_light(GLTFLightIndex p_light);
|
||||
};
|
||||
|
||||
#endif // GLTF_NODE_H
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#define GLTF_SKELETON_H
|
||||
|
||||
#include "core/resource.h"
|
||||
|
||||
#include "gltf_document.h"
|
||||
|
||||
class GLTFSkeleton : public Resource {
|
||||
|
@ -68,34 +69,15 @@ public:
|
|||
|
||||
Skeleton *get_godot_skeleton();
|
||||
|
||||
// Skeleton *get_godot_skeleton() {
|
||||
// return this->godot_skeleton;
|
||||
// }
|
||||
// void set_godot_skeleton(Skeleton p_*godot_skeleton) {
|
||||
// this->godot_skeleton = p_godot_skeleton;
|
||||
// }
|
||||
|
||||
Array get_unique_names();
|
||||
void set_unique_names(Array p_unique_names);
|
||||
|
||||
//Map<int32_t, GLTFNodeIndex> get_godot_bone_node() {
|
||||
// return this->godot_bone_node;
|
||||
//}
|
||||
//void set_godot_bone_node(Map<int32_t, GLTFNodeIndex> p_godot_bone_node) {
|
||||
// this->godot_bone_node = p_godot_bone_node;
|
||||
//}
|
||||
Dictionary get_godot_bone_node();
|
||||
void set_godot_bone_node(Dictionary p_indict);
|
||||
|
||||
//Dictionary get_godot_bone_node() {
|
||||
// return VariantConversion::to_dict(this->godot_bone_node);
|
||||
//}
|
||||
//void set_godot_bone_node(Dictionary p_indict) {
|
||||
// VariantConversion::set_from_dict(this->godot_bone_node, p_indict);
|
||||
//}
|
||||
|
||||
BoneAttachment *get_bone_attachment(int idx);
|
||||
|
||||
int32_t get_bone_attachment_count();
|
||||
};
|
||||
|
||||
#endif // GLTF_SKELETON_H
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#define GLTF_SKIN_H
|
||||
|
||||
#include "core/resource.h"
|
||||
|
||||
#include "gltf_document.h"
|
||||
|
||||
class GLTFSkin : public Resource {
|
||||
|
@ -106,4 +107,5 @@ public:
|
|||
Ref<Skin> get_godot_skin();
|
||||
void set_godot_skin(Ref<Skin> p_godot_skin);
|
||||
};
|
||||
|
||||
#endif // GLTF_SKIN_H
|
||||
|
|
|
@ -64,4 +64,5 @@ public:
|
|||
Ref<Image> get_spec_gloss_img();
|
||||
void set_spec_gloss_img(Ref<Image> p_spec_gloss_img);
|
||||
};
|
||||
|
||||
#endif // GLTF_SPEC_GLOSS_H
|
||||
|
|
|
@ -31,9 +31,12 @@
|
|||
#ifndef GLTF_STATE_H
|
||||
#define GLTF_STATE_H
|
||||
|
||||
#include "core/map.h"
|
||||
#include "core/resource.h"
|
||||
#include "core/vector.h"
|
||||
#include "editor_scene_importer_gltf.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
#include "gltf_accessor.h"
|
||||
#include "gltf_animation.h"
|
||||
#include "gltf_buffer_view.h"
|
||||
|
@ -46,13 +49,6 @@
|
|||
#include "gltf_skin.h"
|
||||
#include "gltf_texture.h"
|
||||
|
||||
#include "core/map.h"
|
||||
#include "core/pair.h"
|
||||
#include "core/resource.h"
|
||||
#include "core/vector.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class GLTFState : public Resource {
|
||||
GDCLASS(GLTFState, Resource);
|
||||
friend class GLTFDocument;
|
||||
|
@ -176,20 +172,6 @@ public:
|
|||
int get_animation_players_count(int idx);
|
||||
|
||||
AnimationPlayer *get_animation_player(int idx);
|
||||
|
||||
//void set_scene_nodes(Map<GLTFNodeIndex, Node *> p_scene_nodes) {
|
||||
// this->scene_nodes = p_scene_nodes;
|
||||
//}
|
||||
|
||||
//void set_animation_players(Vector<AnimationPlayer *> p_animation_players) {
|
||||
// this->animation_players = p_animation_players;
|
||||
//}
|
||||
|
||||
//Map<Ref<Material>, GLTFMaterialIndex> get_material_cache() {
|
||||
// return this->material_cache;
|
||||
//}
|
||||
//void set_material_cache(Map<Ref<Material>, GLTFMaterialIndex> p_material_cache) {
|
||||
// this->material_cache = p_material_cache;
|
||||
//}
|
||||
};
|
||||
|
||||
#endif // GLTF_STATE_H
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#define GLTF_TEXTURE_H
|
||||
|
||||
#include "core/resource.h"
|
||||
|
||||
#include "gltf_document.h"
|
||||
|
||||
class GLTFTexture : public Resource {
|
||||
|
|
159
modules/gltf/packed_scene_gltf.cpp
Normal file
159
modules/gltf/packed_scene_gltf.cpp
Normal file
|
@ -0,0 +1,159 @@
|
|||
/*************************************************************************/
|
||||
/* packed_scene_gltf.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
#include "packed_scene_gltf.h"
|
||||
|
||||
#include "editor/import/resource_importer_scene.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
#include "gltf_document.h"
|
||||
|
||||
void PackedSceneGLTF::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
|
||||
&PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
|
||||
ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "compress_flags", "state"),
|
||||
&PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT), DEFVAL(Ref<GLTFState>()));
|
||||
ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "compress_flags", "state"),
|
||||
&PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT), DEFVAL(Ref<GLTFState>()));
|
||||
}
|
||||
|
||||
Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state) {
|
||||
Error err = FAILED;
|
||||
List<String> deps;
|
||||
return import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &deps, &err, r_state);
|
||||
}
|
||||
|
||||
Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
|
||||
int p_bake_fps, uint32_t p_compress_flags,
|
||||
List<String> *r_missing_deps,
|
||||
Error *r_err,
|
||||
Ref<GLTFState> r_state) {
|
||||
if (r_state == Ref<GLTFState>()) {
|
||||
r_state.instance();
|
||||
}
|
||||
r_state->use_named_skin_binds =
|
||||
p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
||||
r_state->use_legacy_names =
|
||||
p_flags & EditorSceneImporter::IMPORT_USE_LEGACY_NAMES;
|
||||
r_state->compress_flags = p_compress_flags;
|
||||
|
||||
Ref<GLTFDocument> gltf_document;
|
||||
gltf_document.instance();
|
||||
Error err = gltf_document->parse(r_state, p_path);
|
||||
*r_err = err;
|
||||
ERR_FAIL_COND_V(err != Error::OK, nullptr);
|
||||
|
||||
Spatial *root = memnew(Spatial);
|
||||
if (r_state->use_legacy_names) {
|
||||
root->set_name(gltf_document->_legacy_validate_node_name(r_state->scene_name));
|
||||
} else {
|
||||
root->set_name(r_state->scene_name);
|
||||
}
|
||||
for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
|
||||
gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
|
||||
}
|
||||
gltf_document->_process_mesh_instances(r_state, root);
|
||||
if (r_state->animations.size()) {
|
||||
AnimationPlayer *ap = memnew(AnimationPlayer);
|
||||
root->add_child(ap);
|
||||
ap->set_owner(root);
|
||||
for (int i = 0; i < r_state->animations.size(); i++) {
|
||||
gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
|
||||
}
|
||||
}
|
||||
|
||||
return cast_to<Spatial>(root);
|
||||
}
|
||||
|
||||
void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
|
||||
real_t p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state) {
|
||||
Error err = FAILED;
|
||||
List<String> deps;
|
||||
Node *root = import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &deps, &err, r_state);
|
||||
ERR_FAIL_COND(err != OK);
|
||||
pack(root);
|
||||
}
|
||||
|
||||
void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path,
|
||||
const String &p_src_path, uint32_t p_flags,
|
||||
int p_bake_fps, List<String> *r_missing_deps,
|
||||
Error *r_err) {
|
||||
Error err = FAILED;
|
||||
if (r_err) {
|
||||
*r_err = err;
|
||||
}
|
||||
Ref<GLTFDocument> gltf_document;
|
||||
gltf_document.instance();
|
||||
Ref<GLTFState> state;
|
||||
state.instance();
|
||||
err = gltf_document->serialize(state, p_node, p_path);
|
||||
if (r_err) {
|
||||
*r_err = err;
|
||||
}
|
||||
}
|
||||
|
||||
void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) {
|
||||
// build the hierarchy
|
||||
for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
|
||||
for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
|
||||
GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
|
||||
ERR_FAIL_INDEX(child_i, state->nodes.size());
|
||||
if (state->nodes.write[child_i]->parent != -1) {
|
||||
continue;
|
||||
}
|
||||
state->nodes.write[child_i]->parent = node_i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path,
|
||||
int32_t p_flags,
|
||||
real_t p_bake_fps) {
|
||||
ERR_FAIL_COND_V(!p_root, FAILED);
|
||||
List<String> deps;
|
||||
Error err;
|
||||
String path = p_path;
|
||||
int32_t flags = p_flags;
|
||||
real_t baked_fps = p_bake_fps;
|
||||
Ref<PackedSceneGLTF> exporter;
|
||||
exporter.instance();
|
||||
exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err);
|
||||
int32_t error_code = err;
|
||||
if (error_code != 0) {
|
||||
return Error(error_code);
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
#endif // TOOLS_ENABLED
|
66
modules/gltf/packed_scene_gltf.h
Normal file
66
modules/gltf/packed_scene_gltf.h
Normal file
|
@ -0,0 +1,66 @@
|
|||
/*************************************************************************/
|
||||
/* packed_scene_gltf.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
#ifndef PACKED_SCENE_GLTF_H
|
||||
#define PACKED_SCENE_GLTF_H
|
||||
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
#include "gltf_state.h"
|
||||
|
||||
class PackedSceneGLTF : public PackedScene {
|
||||
GDCLASS(PackedSceneGLTF, PackedScene);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
|
||||
uint32_t p_flags, int p_bake_fps,
|
||||
List<String> *r_missing_deps, Error *r_err = nullptr);
|
||||
virtual void _build_parent_hierachy(Ref<GLTFState> state);
|
||||
virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
|
||||
real_t p_bake_fps = 1000.0f);
|
||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
||||
int p_bake_fps, uint32_t p_compress_flags,
|
||||
List<String> *r_missing_deps,
|
||||
Error *r_err,
|
||||
Ref<GLTFState> r_state);
|
||||
virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state = Ref<GLTFState>());
|
||||
virtual void pack_gltf(String p_path, int32_t p_flags = 0,
|
||||
real_t p_bake_fps = 1000.0f, uint32_t p_compress_flags = Mesh::ARRAY_COMPRESS_DEFAULT, Ref<GLTFState> r_state = Ref<GLTFState>());
|
||||
};
|
||||
|
||||
#endif // PACKED_SCENE_GLTF_H
|
||||
|
||||
#endif // TOOLS_ENABLED
|
|
@ -28,11 +28,10 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
#include "register_types.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor_scene_exporter_gltf_plugin.h"
|
||||
#include "editor_scene_importer_gltf.h"
|
||||
#include "gltf_accessor.h"
|
||||
#include "gltf_animation.h"
|
||||
#include "gltf_buffer_view.h"
|
||||
|
@ -46,8 +45,14 @@
|
|||
#include "gltf_spec_gloss.h"
|
||||
#include "gltf_state.h"
|
||||
#include "gltf_texture.h"
|
||||
#include "packed_scene_gltf.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor_scene_exporter_gltf_plugin.h"
|
||||
#include "editor_scene_importer_gltf.h"
|
||||
#endif
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
#ifdef TOOLS_ENABLED
|
||||
static void _editor_init() {
|
||||
Ref<EditorSceneImporterGLTF> import_gltf;
|
||||
|
@ -55,10 +60,8 @@ static void _editor_init() {
|
|||
ResourceImporterScene::get_singleton()->add_importer(import_gltf);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
void register_gltf_types() {
|
||||
#ifndef _3D_DISABLED
|
||||
#ifdef TOOLS_ENABLED
|
||||
ClassDB::APIType prev_api = ClassDB::get_current_api();
|
||||
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
||||
|
@ -68,6 +71,7 @@ void register_gltf_types() {
|
|||
ClassDB::set_current_api(prev_api);
|
||||
EditorNode::add_init_callback(_editor_init);
|
||||
#endif
|
||||
|
||||
ClassDB::register_class<GLTFSpecGloss>();
|
||||
ClassDB::register_class<GLTFNode>();
|
||||
ClassDB::register_class<GLTFAnimation>();
|
||||
|
@ -81,8 +85,9 @@ void register_gltf_types() {
|
|||
ClassDB::register_class<GLTFState>();
|
||||
ClassDB::register_class<GLTFDocument>();
|
||||
ClassDB::register_class<PackedSceneGLTF>();
|
||||
#endif
|
||||
}
|
||||
|
||||
void unregister_gltf_types() {
|
||||
}
|
||||
|
||||
#endif // _3D_DISABLED
|
||||
|
|
|
@ -28,5 +28,14 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef GLTF_REGISTER_TYPES_H
|
||||
#define GLTF_REGISTER_TYPES_H
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
void register_gltf_types();
|
||||
void unregister_gltf_types();
|
||||
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
#endif // GLTF_REGISTER_TYPES_H
|
||||
|
|
Loading…
Reference in a new issue