Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp

This commit is contained in:
Marcelo Fernandez 2018-07-17 18:31:22 -03:00
parent f1970e15b9
commit e4db15471b

View file

@ -587,6 +587,10 @@ void VisualShaderNodeCubeMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), "set_cube_map", "get_cube_map");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
}
VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() {
@ -894,6 +898,16 @@ void VisualShaderNodeColorOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeColorOp::get_operator);
ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Screen,Difference,Darken,Lighten,Overlay,Dodge,Burn,SoftLight,HardLight"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_SCREEN);
BIND_ENUM_CONSTANT(OP_DIFFERENCE);
BIND_ENUM_CONSTANT(OP_DARKEN);
BIND_ENUM_CONSTANT(OP_LIGHTEN);
BIND_ENUM_CONSTANT(OP_OVERLAY);
BIND_ENUM_CONSTANT(OP_DODGE);
BIND_ENUM_CONSTANT(OP_BURN);
BIND_ENUM_CONSTANT(OP_SOFT_LIGHT);
BIND_ENUM_CONSTANT(OP_HARD_LIGHT);
}
VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
@ -960,6 +974,9 @@ void VisualShaderNodeTransformMult::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator);
ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_AxB);
BIND_ENUM_CONSTANT(OP_BxA);
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {