Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
(cherry picked from commit fbd9599b04
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4 changed files with 30 additions and 0 deletions
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@ -718,6 +718,18 @@
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</member>
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</members>
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<signals>
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<signal name="child_entered_tree">
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<argument index="0" name="node" type="Node" />
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<description>
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Emitted when a child node enters the scene tree, either because it entered on its own or because this node entered with it.
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</description>
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</signal>
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<signal name="child_exited_tree">
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<argument index="0" name="node" type="Node" />
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<description>
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Emitted when a child node exits the scene tree, either because it exited on its own or because this node exited.
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</description>
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</signal>
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<signal name="ready">
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<description>
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Emitted when the node is ready.
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@ -212,6 +212,12 @@ void Node::_propagate_enter_tree() {
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data.tree->node_added(this);
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if (data.parent) {
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Variant c = this;
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const Variant *cptr = &c;
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data.parent->emit_signal(SceneStringNames::get_singleton()->child_entered_tree, &cptr, 1);
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}
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data.blocked++;
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//block while adding children
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@ -305,6 +311,12 @@ void Node::_propagate_exit_tree() {
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data.tree->node_removed(this);
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}
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if (data.parent) {
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Variant c = this;
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const Variant *cptr = &c;
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data.parent->emit_signal(SceneStringNames::get_singleton()->child_exited_tree, &cptr, 1);
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}
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// exit groups
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for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
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@ -2925,6 +2937,8 @@ void Node::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tree_entered"));
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ADD_SIGNAL(MethodInfo("tree_exiting"));
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ADD_SIGNAL(MethodInfo("tree_exited"));
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ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
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@ -51,6 +51,8 @@ SceneStringNames::SceneStringNames() {
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tree_exiting = StaticCString::create("tree_exiting");
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tree_exited = StaticCString::create("tree_exited");
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ready = StaticCString::create("ready");
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child_entered_tree = StaticCString::create("child_entered_tree");
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child_exited_tree = StaticCString::create("child_exited_tree");
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item_rect_changed = StaticCString::create("item_rect_changed");
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size_flags_changed = StaticCString::create("size_flags_changed");
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minimum_size_changed = StaticCString::create("minimum_size_changed");
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@ -71,6 +71,8 @@ public:
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StringName tree_exiting;
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StringName tree_exited;
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StringName ready;
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StringName child_entered_tree;
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StringName child_exited_tree;
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StringName size_flags_changed;
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StringName minimum_size_changed;
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StringName sleeping_state_changed;
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