Add setting to hide tile info on the tilemap menu

Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
This commit is contained in:
Sean Bohan 2017-06-13 13:02:26 +08:00
parent 6ae8cbb850
commit e513ecb7a1

View file

@ -915,7 +915,13 @@ bool TileMapEditor::forward_input_event(const InputEvent &p_event) {
if (node->get_tileset()->has_tile(tile_under))
tile_name = node->get_tileset()->tile_get_name(tile_under);
tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
if (bool(EDITOR_DEF("tile_map/show_tile_info_under_cursor", true))) {
tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
tile_info->show();
}
else {
tile_info->hide();
}
if (tool == TOOL_PAINTING) {
@ -1602,6 +1608,7 @@ TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("tile_map/show_tile_ids", true);
EDITOR_DEF("tile_map/sort_tiles_by_name", false);
EDITOR_DEF("tile_map/bucket_fill_preview", true);
EDITOR_DEF("tile_map/show_tile_info_under_cursor", true);
tile_map_editor = memnew(TileMapEditor(p_node));
add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE, tile_map_editor);