Merge pull request #55679 from raulsntos/script_reload_fix

C# scripts reload in editor fixed
This commit is contained in:
Ignacio Roldán Etcheverry 2022-01-16 11:56:39 +01:00 committed by GitHub
commit e527687e1e
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2 changed files with 8 additions and 5 deletions

View file

@ -2995,6 +2995,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
CRASH_COND(p_script->native == nullptr);
p_script->valid = true;
p_script->reload_invalidated = false;
update_script_class_info(p_script);
@ -3351,13 +3352,13 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
}
Error CSharpScript::reload(bool p_keep_state) {
bool has_instances;
{
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
has_instances = instances.size();
if (!reload_invalidated) {
return OK;
}
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
// In the case of C#, reload doesn't really do any script reloading.
// That's done separately via domain reloading.
reload_invalidated = false;
GD_MONO_SCOPE_THREAD_ATTACH;
@ -3544,6 +3545,7 @@ void CSharpScript::_update_name() {
void CSharpScript::_clear() {
tool = false;
valid = false;
reload_invalidated = true;
base = nullptr;
native = nullptr;

View file

@ -101,6 +101,7 @@ private:
bool tool = false;
bool valid = false;
bool reload_invalidated = false;
bool builtin;