[3.x] Add ProMotion Support to iOS Exports
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4 changed files with 11 additions and 6 deletions
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@ -480,6 +480,9 @@
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The default screen orientation to use on mobile devices.
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[b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly.
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</member>
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<member name="display/window/ios/allow_high_refresh_rate" type="bool" setter="" getter="" default="true">
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If [code]true[/code], iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
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</member>
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<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
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</member>
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@ -1280,6 +1280,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->set_delta_smoothing(GLOBAL_GET("application/run/delta_smoothing"));
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}
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GLOBAL_DEF("display/window/ios/allow_high_refresh_rate", true);
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GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
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GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.15);
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ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pointing/ios/touch_delay",
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@ -58,5 +58,6 @@
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</array>
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$additional_plist_content
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$plist_launch_screen_name
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<key>CADisableMinimumFrameDurationOnPhone</key><true/>
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</dict>
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</plist>
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@ -176,16 +176,16 @@ static const int max_touches = 8;
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if (self.useCADisplayLink) {
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self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
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// Approximate frame rate
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// assumes device refreshes at 60 fps
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int displayFPS = (NSInteger)(1.0 / self.renderingInterval);
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self.displayLink.preferredFramesPerSecond = displayFPS;
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if (GLOBAL_GET("display/window/ios/allow_high_refresh_rate")) {
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self.displayLink.preferredFramesPerSecond = 120;
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} else {
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self.displayLink.preferredFramesPerSecond = 60;
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}
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// Setup DisplayLink in main thread
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[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
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} else {
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self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:self.renderingInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
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self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60) target:self selector:@selector(drawView) userInfo:nil repeats:YES];
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}
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}
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