Replace List with LocalVector on Skeleton3D's bone transform update.

This commit is contained in:
Dario 2024-05-20 11:58:36 -03:00
parent ce00392fc3
commit e54b928974

View file

@ -847,12 +847,13 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
ERR_FAIL_INDEX(p_bone_idx, bone_size);
Bone *bonesptr = bones.ptrw();
List<int> bones_to_process = List<int>();
thread_local LocalVector<int> bones_to_process;
bones_to_process.clear();
bones_to_process.push_back(p_bone_idx);
while (bones_to_process.size() > 0) {
int current_bone_idx = bones_to_process.front()->get();
bones_to_process.erase(current_bone_idx);
uint32_t index = 0;
while (index < bones_to_process.size()) {
int current_bone_idx = bones_to_process[index];
Bone &b = bonesptr[current_bone_idx];
bool bone_enabled = b.enabled && !show_rest_only;
@ -905,6 +906,8 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
for (int i = 0; i < child_bone_size; i++) {
bones_to_process.push_back(b.child_bones[i]);
}
index++;
}
}