Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339.
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parent
d486cae701
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e56b3439a5
2 changed files with 26 additions and 15 deletions
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@ -31,6 +31,7 @@
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#ifdef WINDOWS_ENABLED
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#include "file_access_windows.h"
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#include "os/os.h"
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#include "shlwapi.h"
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#include <windows.h>
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@ -115,7 +116,12 @@ void FileAccessWindows::close() {
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//_wunlink(save_path.c_str()); //unlink if exists
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//int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str());
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bool rename_error;
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bool rename_error = true;
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int attempts = 4;
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while (rename_error && attempts) {
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// This workaround of trying multiple times is added to deal with paranoid Windows
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// antiviruses that love reading just written files even if they are not executable, thus
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// locking the file and preventing renaming from happening.
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#ifdef UWP_ENABLED
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// UWP has no PathFileExists, so we check attributes instead
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@ -135,6 +141,11 @@ void FileAccessWindows::close() {
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if (rename_error && close_fail_notify) {
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close_fail_notify(save_path);
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}
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if (rename_error) {
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attempts--;
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OS::get_singleton()->delay_usec(1000000); //wait 100msec and try again
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}
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}
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save_path = "";
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ERR_FAIL_COND(rename_error);
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@ -4749,7 +4749,7 @@ EditorNode::EditorNode() {
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scene_distraction = false;
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script_distraction = false;
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FileAccess::set_backup_save(true);
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FileAccess::set_backup_save(EDITOR_DEF("filesystem/on_save/safe_save_on_backup_then_rename", true));
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TranslationServer::get_singleton()->set_enabled(false);
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// load settings
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