3.x backport glTF: Fix override materials and non-empty arrays
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object. Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
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4 changed files with 55 additions and 2 deletions
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@ -11,6 +11,8 @@
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<members>
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<member name="blend_weights" type="PoolRealArray" setter="set_blend_weights" getter="get_blend_weights" default="PoolRealArray( )">
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</member>
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<member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[ ]">
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</member>
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<member name="mesh" type="ArrayMesh" setter="set_mesh" getter="get_mesh">
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</member>
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</members>
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@ -739,6 +739,9 @@ Error GLTFDocument::_encode_buffer_glb(Ref<GLTFState> state, const String &p_pat
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gltf_buffer["byteLength"] = buffer_data.size();
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buffers.push_back(gltf_buffer);
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}
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if (!buffers.size()) {
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return OK;
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}
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state->json["buffers"] = buffers;
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return OK;
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@ -843,6 +846,9 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) {
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buffers.push_back(d);
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}
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print_verbose("glTF: Total buffer views: " + itos(state->buffer_views.size()));
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if (!buffers.size()) {
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return OK;
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}
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state->json["bufferViews"] = buffers;
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return OK;
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}
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@ -942,6 +948,9 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) {
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accessors.push_back(d);
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}
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if (!accessors.size()) {
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return OK;
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}
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state->json["accessors"] = accessors;
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ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT);
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print_verbose("glTF: Total accessors: " + itos(state->accessors.size()));
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@ -2287,6 +2296,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
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if (import_mesh.is_null()) {
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continue;
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}
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Array instance_materials = state->meshes.write[gltf_mesh_i]->get_instance_materials();
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Array primitives;
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Dictionary gltf_mesh;
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Array target_names;
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@ -2531,8 +2541,14 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
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targets.push_back(t);
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}
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}
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Ref<SpatialMaterial> mat = import_mesh->surface_get_material(surface_i);
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Variant v;
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if (surface_i < instance_materials.size()) {
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v = instance_materials.get(surface_i);
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}
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Ref<SpatialMaterial> mat = v;
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if (!mat.is_valid()) {
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mat = import_mesh->surface_get_material(surface_i);
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}
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if (mat.is_valid()) {
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Map<Ref<Material>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat);
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if (material_cache_i && material_cache_i->get() != -1) {
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@ -2576,6 +2592,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
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meshes.push_back(gltf_mesh);
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}
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if (!meshes.size()) {
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return OK;
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}
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state->json["meshes"] = meshes;
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print_verbose("glTF: Total meshes: " + itos(meshes.size()));
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@ -3442,6 +3461,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
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}
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materials.push_back(d);
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}
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if (!materials.size()) {
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return OK;
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}
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state->json["materials"] = materials;
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print_verbose("Total materials: " + itos(state->materials.size()));
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@ -4835,6 +4857,9 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
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}
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}
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if (!animations.size()) {
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return OK;
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}
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state->json["animations"] = animations;
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print_verbose("glTF: Total animations '" + itos(state->animations.size()) + "'.");
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@ -5066,6 +5091,18 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
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}
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Ref<GLTFMesh> gltf_mesh;
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gltf_mesh.instance();
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Array instance_materials;
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for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) {
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Ref<Material> mat = import_mesh->surface_get_material(surface_i);
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if (p_mesh_instance->get_surface_material(surface_i).is_valid()) {
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mat = p_mesh_instance->get_surface_material(surface_i);
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}
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if (p_mesh_instance->get_material_override().is_valid()) {
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mat = p_mesh_instance->get_material_override();
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}
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instance_materials.append(mat);
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}
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gltf_mesh->set_instance_materials(instance_materials);
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gltf_mesh->set_mesh(import_mesh);
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gltf_mesh->set_blend_weights(blend_weights);
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GLTFMeshIndex mesh_i = state->meshes.size();
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@ -35,9 +35,12 @@ void GLTFMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh);
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ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights);
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ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights);
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ClassDB::bind_method(D_METHOD("get_instance_materials"), &GLTFMesh::get_instance_materials);
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ClassDB::bind_method(D_METHOD("set_instance_materials", "instance_materials"), &GLTFMesh::set_instance_materials);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float>
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "instance_materials"), "set_instance_materials", "get_instance_materials");
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}
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Ref<ArrayMesh> GLTFMesh::get_mesh() {
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@ -48,6 +51,14 @@ void GLTFMesh::set_mesh(Ref<ArrayMesh> p_mesh) {
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mesh = p_mesh;
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}
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Array GLTFMesh::get_instance_materials() {
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return instance_materials;
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}
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void GLTFMesh::set_instance_materials(Array p_instance_materials) {
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instance_materials = p_instance_materials;
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}
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Vector<float> GLTFMesh::get_blend_weights() {
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return blend_weights;
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}
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@ -41,6 +41,7 @@ class GLTFMesh : public Resource {
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private:
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Ref<ArrayMesh> mesh;
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Vector<float> blend_weights;
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Array instance_materials;
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protected:
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static void _bind_methods();
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@ -50,5 +51,7 @@ public:
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void set_mesh(Ref<ArrayMesh> p_mesh);
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Vector<float> get_blend_weights();
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void set_blend_weights(Vector<float> p_blend_weights);
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Array get_instance_materials();
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void set_instance_materials(Array p_instance_materials);
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};
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#endif // GLTF_MESH_H
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