#18051: Do not use var in a for-loop, or where type is not obvious

This commit is contained in:
Xavier Cho 2018-04-17 07:33:42 +09:00
parent 94edd92248
commit e59fad3924
7 changed files with 22 additions and 22 deletions

View file

@ -335,7 +335,7 @@ namespace Godot
bool over = false;
bool under = false;
for (var i = 0; i < 8; i++)
for (int i = 0; i < 8; i++)
{
if (plane.DistanceTo(points[i]) > 0)
over = true;
@ -351,7 +351,7 @@ namespace Godot
real_t min = 0f;
real_t max = 1f;
for (var i = 0; i < 3; i++)
for (int i = 0; i < 3; i++)
{
real_t seg_from = from[i];
real_t seg_to = to[i];

View file

@ -221,9 +221,9 @@ namespace Godot
{
var orth = this;
for (var i = 0; i < 3; i++)
for (int i = 0; i < 3; i++)
{
for (var j = 0; j < 3; j++)
for (int j = 0; j < 3; j++)
{
real_t v = orth[i, j];
@ -238,7 +238,7 @@ namespace Godot
}
}
for (var i = 0; i < 24; i++)
for (int i = 0; i < 24; i++)
{
if (orthoBases[i] == orth)
return i;
@ -413,8 +413,8 @@ namespace Godot
(_x[2] - _z[0]) * inv_s
);
} else {
var s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
var inv_s = 1f / s;
real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
(_x[2] + _z[0]) * inv_s,
(_y[2] + _z[1]) * inv_s,

View file

@ -339,7 +339,7 @@ namespace Godot
{
int ig = 0;
for (var i = 0; i < 2; i++)
for (int i = 0; i < 2; i++)
{
int c = str[i + ofs];
int v;
@ -378,7 +378,7 @@ namespace Godot
var ret = string.Empty;
for (var i = 0; i < 2; i++)
for (int i = 0; i < 2; i++)
{
char[] c = { (char)0, (char)0 };
int lv = v & 0xF;

View file

@ -47,7 +47,7 @@ namespace Godot
sb.Append("<");
for (var j = 0; j < genericParams.Length; j++)
for (int j = 0; j < genericParams.Length; j++)
{
if (j > 0)
sb.Append(", ");
@ -64,7 +64,7 @@ namespace Godot
ParameterInfo[] parameter = methodBase.GetParameters();
for (var i = 0; i < parameter.Length; i++)
for (int i = 0; i < parameter.Length; i++)
{
if (i > 0)
sb.Append(", ");

View file

@ -93,7 +93,7 @@ namespace Godot
{
var ret = new int[length];
for (var i = 0; i < length; i++)
for (int i = 0; i < length; i++)
{
ret[i] = i;
}
@ -108,7 +108,7 @@ namespace Godot
var ret = new int[to - from];
for (var i = from; i < to; i++)
for (int i = from; i < to; i++)
{
ret[i - from] = i;
}
@ -136,7 +136,7 @@ namespace Godot
if (increment > 0)
{
int idx = 0;
for (var i = from; i < to; i += increment)
for (int i = from; i < to; i += increment)
{
ret[idx++] = i;
}
@ -144,7 +144,7 @@ namespace Godot
else
{
int idx = 0;
for (var i = from; i > to; i += increment)
for (int i = from; i > to; i += increment)
{
ret[idx++] = i;
}

View file

@ -9,7 +9,7 @@ namespace Godot
{
var ret = new Dictionary<object, object>();
for (var i = 0; i < keys.Length; i++)
for (int i = 0; i < keys.Length; i++)
{
ret.Add(keys[i], values[i]);
}

View file

@ -84,7 +84,7 @@ namespace Godot
{
var b = new string[instance.Length - 1];
for (var i = 0; i < b.Length; i++)
for (int i = 0; i < b.Length; i++)
{
b[i] = instance.Substring(i, 2);
}
@ -144,7 +144,7 @@ namespace Godot
string aux = instance.Replace("_", " ").ToLower();
var cap = string.Empty;
for (var i = 0; i < aux.GetSliceCount(" "); i++)
for (int i = 0; i < aux.GetSliceCount(" "); i++)
{
string slice = aux.GetSlicec(' ', i);
if (slice.Length > 0)
@ -446,7 +446,7 @@ namespace Godot
if (len == 0)
return false;
for (var i = 0; i < len; i++)
for (int i = 0; i < len; i++)
{
if (i == 0)
{
@ -485,7 +485,7 @@ namespace Godot
if (ip.Length != 4)
return false;
for (var i = 0; i < ip.Length; i++)
for (int i = 0; i < ip.Length; i++)
{
string n = ip[i];
if (!n.IsValidInteger())
@ -813,9 +813,9 @@ namespace Godot
float sum = src_size + tgt_size;
float inter = 0;
for (var i = 0; i < src_size; i++)
for (int i = 0; i < src_size; i++)
{
for (var j = 0; j < tgt_size; j++)
for (int j = 0; j < tgt_size; j++)
{
if (srcBigrams[i] == tgtBigrams[j])
{