Don't use -ffast-math or other unsafe math optimizations
Godot supports many different compilers and for production releases we have to support 3 currently: GCC8, Clang6, and MSVC2017. These compilers all do slightly different things with -ffast-math and it is causing issues now. See #24841, #24540, #10758, #10070. And probably other complaints about physics differences between release and release_debug builds. I've done some performance comparisons on Linux x86_64. All tests are ran 20 times. Bunnymark: (higher is better) (bunnies) min max stdev average fast-math 7332 7597 71 7432 this pr 7379 7779 108 7621 (102%) FPBench (gdscript port http://fpbench.org/) (lower is better) (ms) fast-math 15441 16127 192 15764 this pr 15671 16855 326 16001 (99%) Float_add (adding floats in a tight loop) (lower is better) (sec) fast-math 5.49 5.78 0.07 5.65 this pr 5.65 5.90 0.06 5.76 (98%) Float_div (dividing floats in a tight loop) (lower is better) (sec) fast-math 11.70 12.36 0.18 11.99 this pr 11.92 12.32 0.12 12.12 (99%) Float_mul (multiplying floats in a tight loop) (lower is better) (sec) fast-math 11.72 12.17 0.12 11.93 this pr 12.01 12.62 0.17 12.26 (97%) I have also looked at FPS numbers for tps-demo, 3d platformer, 2d platformer, and sponza and could not find any measurable difference. I believe that given the issues and oft-reported (physics) glitches on release builds I believe that the couple of percent of tight-loop floating point performance regression is well worth it. This fixes #24540 and fixes #24841
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7 changed files with 9 additions and 16 deletions
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@ -33,11 +33,6 @@ env_etc.Append(CPPPATH=[thirdparty_dir])
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if not env.msvc:
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env_etc.Append(CCFLAGS="-std=c++11")
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# -ffast-math seems to be incompatible with etc2comp on recent versions of
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# GCC and Clang
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if '-ffast-math' in env_etc['CCFLAGS']:
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env_etc['CCFLAGS'].remove('-ffast-math')
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env_thirdparty = env_etc.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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@ -141,7 +141,7 @@ def configure(env):
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if (env["target"].startswith("release")):
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if (env["optimize"] == "speed"): #optimize for speed (default)
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env.Append(LINKFLAGS=['-O2'])
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env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-ffast-math', '-funsafe-math-optimizations', '-fomit-frame-pointer'])
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env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-fomit-frame-pointer'])
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else: #optimize for size
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env.Append(CPPFLAGS=['-Os', '-DNDEBUG'])
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env.Append(LINKFLAGS=['-Os'])
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@ -37,14 +37,14 @@ def configure(env):
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## Build type
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if (env["target"] == "release"):
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env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
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env.Prepend(CCFLAGS=['-O3'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "release_debug"):
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env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
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env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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@ -46,7 +46,7 @@ def configure(env):
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if (env["target"].startswith("release")):
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env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
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if (env["optimize"] == "speed"): #optimize for speed (default)
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env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations'])
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env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer'])
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env.Append(LINKFLAGS=['-O2'])
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else: #optimize for size
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env.Append(CPPFLAGS=['-Os', '-ftree-vectorize'])
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@ -42,7 +42,7 @@ def configure(env):
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if (env["target"] == "release"):
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if (env["optimize"] == "speed"): #optimize for speed (default)
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env.Prepend(CCFLAGS=['-O3', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
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env.Prepend(CCFLAGS=['-O3', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
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else: #optimize for size
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env.Prepend(CCFLAGS=['-Os','-ftree-vectorize', '-msse2'])
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@ -43,10 +43,10 @@ def configure(env):
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## Build type
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if (env["target"] == "release"):
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env.Append(CCFLAGS=['-O2', '-ffast-math', '-fomit-frame-pointer'])
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env.Append(CCFLAGS=['-O2', '-fomit-frame-pointer'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
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env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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@ -86,10 +86,8 @@ def configure(env):
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## Build type
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if (env["target"] == "release"):
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# -O3 -ffast-math is identical to -Ofast. We need to split it out so we can selectively disable
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# -ffast-math in code for which it generates wrong results.
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if (env["optimize"] == "speed"): #optimize for speed (default)
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env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
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env.Prepend(CCFLAGS=['-O3'])
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else: #optimize for size
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env.Prepend(CCFLAGS=['-Os'])
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@ -100,7 +98,7 @@ def configure(env):
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elif (env["target"] == "release_debug"):
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if (env["optimize"] == "speed"): #optimize for speed (default)
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env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
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env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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else: #optimize for size
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env.Prepend(CCFLAGS=['-Os', '-DDEBUG_ENABLED'])
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