[Editor] Improve clarity and style of ResourcePicker
menu
* Adds ellipses to options opening a new menu * Adds a descriptive tooltip to `Quick Load`
This commit is contained in:
parent
8ff8216705
commit
e5b751b6eb
1 changed files with 6 additions and 5 deletions
|
@ -194,10 +194,11 @@ void EditorResourcePicker::_update_menu_items() {
|
|||
set_create_options(edit_menu);
|
||||
|
||||
// Add an option to load a resource from a file using the QuickOpen dialog.
|
||||
edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD);
|
||||
edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Quick Load..."), OBJ_MENU_QUICKLOAD);
|
||||
edit_menu->set_item_tooltip(-1, TTR("Opens a quick menu to select from a list of allowed Resource files."));
|
||||
|
||||
// Add an option to load a resource from a file using the regular file dialog.
|
||||
edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Load"), OBJ_MENU_LOAD);
|
||||
edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Load..."), OBJ_MENU_LOAD);
|
||||
}
|
||||
|
||||
// Add options for changing existing value of the resource.
|
||||
|
@ -1054,11 +1055,11 @@ void EditorScriptPicker::set_create_options(Object *p_menu_node) {
|
|||
return;
|
||||
}
|
||||
|
||||
menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptCreate")), TTR("New Script"), OBJ_MENU_NEW_SCRIPT);
|
||||
menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptCreate")), TTR("New Script..."), OBJ_MENU_NEW_SCRIPT);
|
||||
if (script_owner) {
|
||||
Ref<Script> scr = script_owner->get_script();
|
||||
if (scr.is_valid()) {
|
||||
menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptExtend")), TTR("Extend Script"), OBJ_MENU_EXTEND_SCRIPT);
|
||||
menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptExtend")), TTR("Extend Script..."), OBJ_MENU_EXTEND_SCRIPT);
|
||||
}
|
||||
}
|
||||
menu_node->add_separator();
|
||||
|
@ -1110,7 +1111,7 @@ void EditorShaderPicker::set_create_options(Object *p_menu_node) {
|
|||
return;
|
||||
}
|
||||
|
||||
menu_node->add_icon_item(get_editor_theme_icon(SNAME("Shader")), TTR("New Shader"), OBJ_MENU_NEW_SHADER);
|
||||
menu_node->add_icon_item(get_editor_theme_icon(SNAME("Shader")), TTR("New Shader..."), OBJ_MENU_NEW_SHADER);
|
||||
menu_node->add_separator();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue