From e5e9be8355e9dacdfcd167cc867054acc27903c7 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Tue, 9 Feb 2021 18:36:38 -0700 Subject: [PATCH] Fix contact points debug for 3D Physics Setting each point's position was missing for 3D. Now enabling collision render debug will display contact points for 3D physics, the same way it does for 2D physics. Note: Multimesh rendering seems not to work in this scenario on master, but it's working fine on 3.2. --- scene/main/viewport.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 0ba8264f2ac..6204794288e 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -567,6 +567,12 @@ void Viewport::_notification(int p_what) { int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space()); RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); + + for (int i = 0; i < point_count; i++) { + Transform point_transform; + point_transform.origin = points[i]; + RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform); + } } } break; case NOTIFICATION_WM_MOUSE_EXIT: {