Now ignoring remaining collision shapes.
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@ -81,6 +81,9 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeRes
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if (!shape->contains_point(local_point))
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continue;
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if (cc>=p_result_max)
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continue;
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r_results[cc].collider_id=col_obj->get_instance_id();
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if (r_results[cc].collider_id!=0)
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r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
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