Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
This commit is contained in:
commit
e5f6e03490
3 changed files with 117 additions and 159 deletions
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@ -220,7 +220,7 @@ Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const
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ln.z = Math::cubic_interpolate(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight);
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Quaternion q2 = to_q * ln.exp();
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// To cancel error made by Expmap ambiguity, do blends.
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// To cancel error made by Expmap ambiguity, do blending.
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return q1.slerp(q2, p_weight);
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}
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@ -271,7 +271,7 @@ Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b
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ln.z = Math::cubic_interpolate_in_time(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
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Quaternion q2 = to_q * ln.exp();
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// To cancel error made by Expmap ambiguity, do blends.
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// To cancel error made by Expmap ambiguity, do blending.
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return q1.slerp(q2, p_weight);
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}
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@ -194,7 +194,7 @@ namespace Godot
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0);
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Quaternion q2 = toQ * ln.Exp();
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// To cancel error made by Expmap ambiguity, do blends.
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// To cancel error made by Expmap ambiguity, do blending.
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return q1.Slerp(q2, weight);
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}
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@ -263,7 +263,7 @@ namespace Godot
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0);
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Quaternion q2 = toQ * ln.Exp();
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// To cancel error made by Expmap ambiguity, do blends.
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// To cancel error made by Expmap ambiguity, do blending.
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return q1.Slerp(q2, weight);
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}
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@ -2463,145 +2463,127 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
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int idx = _find(p_keys, p_time, p_backward);
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ERR_FAIL_COND_V(idx == -2, T());
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int maxi = len - 1;
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bool is_start_edge = idx == -1;
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bool is_end_edge = p_backward ? idx == 0 : idx >= maxi;
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int next = 0;
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real_t c = 0.0;
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// prepare for all cases of interpolation
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// Prepare for all cases of interpolation.
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real_t delta = 0.0;
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real_t from = 0.0;
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if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
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// loop
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if (!p_backward) {
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// no backward
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if (idx >= 0) {
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if (idx < len - 1) {
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next = idx + 1;
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real_t delta = p_keys[next].time - p_keys[idx].time;
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real_t from = p_time - p_keys[idx].time;
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int pre = -1;
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int next = -1;
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int post = -1;
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real_t pre_t = 0.0;
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real_t to_t = 0.0;
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real_t post_t = 0.0;
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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} else {
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next = 0;
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real_t delta = (length - p_keys[idx].time) + p_keys[next].time;
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real_t from = p_time - p_keys[idx].time;
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bool use_cubic = p_interp == INTERPOLATION_CUBIC || p_interp == INTERPOLATION_CUBIC_ANGLE;
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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}
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} else {
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// on loop, behind first key
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idx = len - 1;
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next = 0;
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if (!p_loop_wrap || loop_mode == LOOP_NONE) {
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if (is_start_edge) {
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idx = p_backward ? maxi : 0;
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}
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next = CLAMP(idx + (p_backward ? -1 : 1), 0, maxi);
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if (use_cubic) {
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pre = CLAMP(idx + (p_backward ? 1 : -1), 0, maxi);
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post = CLAMP(idx + (p_backward ? -2 : 2), 0, maxi);
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}
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} else if (loop_mode == LOOP_LINEAR) {
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if (is_start_edge) {
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idx = p_backward ? 0 : maxi;
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}
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next = Math::posmod(idx + (p_backward ? -1 : 1), len);
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if (use_cubic) {
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pre = Math::posmod(idx + (p_backward ? 1 : -1), len);
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post = Math::posmod(idx + (p_backward ? -2 : 2), len);
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}
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if (is_start_edge) {
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if (!p_backward) {
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real_t endtime = (length - p_keys[idx].time);
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if (endtime < 0) { // may be keys past the end
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endtime = 0;
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}
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real_t delta = endtime + p_keys[next].time;
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real_t from = endtime + p_time;
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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}
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} else {
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// backward
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if (idx <= len - 1) {
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if (idx > 0) {
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next = idx - 1;
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real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
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real_t from = (length - p_time) - (length - p_keys[idx].time);
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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} else {
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next = len - 1;
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real_t delta = p_keys[idx].time + (length - p_keys[next].time);
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real_t from = (length - p_time) - (length - p_keys[idx].time);
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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}
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delta = endtime + p_keys[next].time;
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from = endtime + p_time;
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} else {
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// on loop, in front of last key
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idx = 0;
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next = len - 1;
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real_t endtime = p_keys[idx].time;
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if (endtime > length) { // may be keys past the end
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endtime = length;
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}
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real_t delta = p_keys[next].time - endtime;
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real_t from = p_time - endtime;
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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delta = endtime + length - p_keys[next].time;
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from = endtime + length - p_time;
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}
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} else if (is_end_edge) {
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if (!p_backward) {
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delta = (length - p_keys[idx].time) + p_keys[next].time;
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from = p_time - p_keys[idx].time;
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} else {
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delta = p_keys[idx].time + (length - p_keys[next].time);
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from = (length - p_time) - (length - p_keys[idx].time);
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}
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}
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} else { // no loop
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} else {
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if (is_start_edge) {
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idx = p_backward ? len : -1;
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}
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next = (int)Math::round(Math::pingpong((float)(idx + (p_backward ? -1 : 1)) + 0.5f, (float)len) - 0.5f);
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if (use_cubic) {
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pre = (int)Math::round(Math::pingpong((float)(idx + (p_backward ? 1 : -1)) + 0.5f, (float)len) - 0.5f);
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post = (int)Math::round(Math::pingpong((float)(idx + (p_backward ? -2 : 2)) + 0.5f, (float)len) - 0.5f);
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}
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idx = (int)Math::round(Math::pingpong((float)idx + 0.5f, (float)len) - 0.5f);
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if (is_start_edge) {
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if (!p_backward) {
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real_t endtime = p_keys[idx].time;
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if (endtime < 0) { // may be keys past the end
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endtime = 0;
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}
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delta = endtime + p_keys[next].time;
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from = endtime + p_time;
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} else {
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real_t endtime = length - p_keys[idx].time;
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if (endtime > length) { // may be keys past the end
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endtime = length;
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}
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delta = endtime + length - p_keys[next].time;
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from = endtime + length - p_time;
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}
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} else if (is_end_edge) {
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if (!p_backward) {
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delta = length * 2.0 - p_keys[idx].time - p_keys[next].time;
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from = p_time - p_keys[idx].time;
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} else {
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delta = p_keys[idx].time + p_keys[next].time;
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from = (length - p_time) - (length - p_keys[idx].time);
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}
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}
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}
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if (!is_start_edge && !is_end_edge) {
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if (!p_backward) {
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if (idx >= 0) {
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if (idx < len - 1) {
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next = idx + 1;
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real_t delta = p_keys[next].time - p_keys[idx].time;
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real_t from = p_time - p_keys[idx].time;
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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} else {
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next = idx;
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}
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} else {
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idx = next = 0;
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}
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delta = p_keys[next].time - p_keys[idx].time;
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from = p_time - p_keys[idx].time;
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} else {
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if (idx <= len - 1) {
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if (idx > 0) {
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next = idx - 1;
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real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
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real_t from = (length - p_time) - (length - p_keys[idx].time);
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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} else {
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next = idx;
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}
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} else {
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idx = next = len - 1;
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}
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delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
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from = (length - p_time) - (length - p_keys[idx].time);
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}
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}
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if (Math::is_zero_approx(delta)) {
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c = 0;
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} else {
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c = from / delta;
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}
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if (p_ok) {
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*p_ok = true;
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}
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real_t tr = p_keys[idx].transition;
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if (tr == 0 || idx == next) {
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// don't interpolate if not needed
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if (tr == 0) {
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// Don't interpolate if not needed.
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return p_keys[idx].value;
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}
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@ -2621,48 +2603,11 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
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} break;
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case INTERPOLATION_CUBIC:
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case INTERPOLATION_CUBIC_ANGLE: {
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int pre = 0;
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int post = 0;
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if (!p_backward) {
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pre = idx - 1;
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if (pre < 0) {
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if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
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pre = len - 1;
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} else {
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pre = 0;
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}
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}
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post = next + 1;
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if (post >= len) {
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if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
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post = 0;
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} else {
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post = next;
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}
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}
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} else {
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pre = idx + 1;
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if (pre >= len) {
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if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
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pre = 0;
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} else {
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pre = idx;
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}
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}
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post = next - 1;
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if (post < 0) {
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if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
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post = len - 1;
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} else {
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post = 0;
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}
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}
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}
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real_t pre_t = 0.0;
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real_t to_t = 0.0;
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real_t post_t = 0.0;
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if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
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if (!p_loop_wrap || loop_mode == LOOP_NONE) {
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pre_t = p_keys[pre].time - p_keys[idx].time;
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to_t = p_keys[next].time - p_keys[idx].time;
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post_t = p_keys[post].time - p_keys[idx].time;
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} else if (loop_mode == LOOP_LINEAR) {
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pre_t = pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time;
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to_t = next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time;
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post_t = next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time;
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@ -2670,6 +2615,19 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
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pre_t = p_keys[pre].time - p_keys[idx].time;
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to_t = p_keys[next].time - p_keys[idx].time;
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post_t = p_keys[post].time - p_keys[idx].time;
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if ((pre > idx && idx == next && post < next) || (pre < idx && idx == next && post > next)) {
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pre_t = p_keys[idx].time - p_keys[pre].time;
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} else if (pre == idx) {
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pre_t = idx < next ? -p_keys[idx].time * 2.0 : (length - p_keys[idx].time) * 2.0;
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}
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if (idx == next) {
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to_t = pre < idx ? (length - p_keys[idx].time) * 2.0 : -p_keys[idx].time * 2.0;
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post_t = p_keys[next].time - p_keys[post].time + to_t;
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} else if (next == post) {
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post_t = idx < next ? (length - p_keys[next].time) * 2.0 + to_t : -p_keys[next].time * 2.0 + to_t;
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}
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}
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if (p_interp == INTERPOLATION_CUBIC_ANGLE) {
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