Merge pull request #93891 from m4gr3d/fix_logo_not_showing_for_gles3

[Android] Fix the issue causing the logo to not show when using the `compatibility` renderer
This commit is contained in:
Rémi Verschelde 2024-07-04 11:32:13 +02:00
commit e6448ca0aa
No known key found for this signature in database
GPG key ID: C3336907360768E1
3 changed files with 103 additions and 86 deletions

View file

@ -2552,7 +2552,7 @@ Error _parse_resource_dummy(void *p_data, VariantParser::Stream *p_stream, Ref<R
return OK;
}
Error Main::setup2() {
Error Main::setup2(bool p_show_boot_logo) {
Thread::make_main_thread(); // Make whatever thread call this the main thread.
set_current_thread_safe_for_nodes(true);
@ -2896,12 +2896,6 @@ Error Main::setup2() {
MAIN_PRINT("Main: Setup Logo");
#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
bool show_logo = false;
#else
bool show_logo = true;
#endif
if (init_windowed) {
//do none..
} else if (init_maximized) {
@ -2913,67 +2907,11 @@ Error Main::setup2() {
DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true);
}
MAIN_PRINT("Main: Load Boot Image");
Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
RenderingServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);
const String boot_logo_path = String(GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"), String())).strip_edges();
const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true);
const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
Ref<Image> boot_logo;
if (boot_logo_image) {
if (!boot_logo_path.is_empty()) {
boot_logo.instantiate();
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
if (load_err) {
ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
}
}
} else {
// Create a 1×1 transparent image. This will effectively hide the splash image.
boot_logo.instantiate();
boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
}
Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
boot_bg_color =
GLOBAL_DEF_BASIC("application/boot_splash/bg_color",
(editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
#endif
if (boot_logo.is_valid()) {
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
boot_logo_filter);
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
Ref<Image> splash = memnew(Image(boot_splash_png));
#endif
MAIN_PRINT("Main: ClearColor");
RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
MAIN_PRINT("Main: Image");
RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
#endif
}
#if defined(TOOLS_ENABLED) && defined(MACOS_ENABLED)
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_ICON) && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
Ref<Image> icon = memnew(Image(app_icon_png));
DisplayServer::get_singleton()->set_icon(icon);
}
#endif
if (p_show_boot_logo) {
setup_boot_logo();
}
MAIN_PRINT("Main: Clear Color");
@ -3216,6 +3154,71 @@ Error Main::setup2() {
return OK;
}
void Main::setup_boot_logo() {
MAIN_PRINT("Main: Load Boot Image");
#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
bool show_logo = false;
#else
bool show_logo = true;
#endif
if (show_logo) { //boot logo!
const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);
const String boot_logo_path = String(GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"), String())).strip_edges();
const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true);
const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
Ref<Image> boot_logo;
if (boot_logo_image) {
if (!boot_logo_path.is_empty()) {
boot_logo.instantiate();
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
if (load_err) {
ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
}
}
} else {
// Create a 1×1 transparent image. This will effectively hide the splash image.
boot_logo.instantiate();
boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
}
Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
#endif
if (boot_logo.is_valid()) {
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
Ref<Image> splash = memnew(Image(boot_splash_png));
#endif
MAIN_PRINT("Main: ClearColor");
RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
MAIN_PRINT("Main: Image");
RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
#endif
}
#if defined(TOOLS_ENABLED) && defined(MACOS_ENABLED)
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_ICON) && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
Ref<Image> icon = memnew(Image(app_icon_png));
DisplayServer::get_singleton()->set_icon(icon);
}
#endif
}
}
String Main::get_rendering_driver_name() {
return rendering_driver;
}

View file

@ -72,8 +72,9 @@ public:
static int test_entrypoint(int argc, char *argv[], bool &tests_need_run);
static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true);
static Error setup2(); // The thread calling setup2() will effectively become the main thread.
static Error setup2(bool p_show_boot_logo = true); // The thread calling setup2() will effectively become the main thread.
static String get_rendering_driver_name();
static void setup_boot_logo();
#ifdef TESTS_ENABLED
static Error test_setup();
static void test_cleanup();

View file

@ -67,6 +67,13 @@ static AndroidInputHandler *input_handler = nullptr;
static GodotJavaWrapper *godot_java = nullptr;
static GodotIOJavaWrapper *godot_io_java = nullptr;
enum StartupStep {
STEP_TERMINATED = -1,
STEP_SETUP,
STEP_SHOW_LOGO,
STEP_STARTED
};
static SafeNumeric<int> step; // Shared between UI and render threads
static Size2 new_size;
@ -76,7 +83,7 @@ static Vector3 magnetometer;
static Vector3 gyroscope;
static void _terminate(JNIEnv *env, bool p_restart = false) {
step.set(-1); // Ensure no further steps are attempted and no further events are sent
step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent
// lets cleanup
// Unregister android plugins
@ -203,7 +210,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
os_android->set_display_size(Size2i(p_width, p_height));
// No need to reset the surface during startup
if (step.get() > 0) {
if (step.get() > STEP_SETUP) {
if (p_surface) {
ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
os_android->set_native_window(native_window);
@ -216,7 +223,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
if (os_android) {
if (step.get() == 0) {
if (step.get() == STEP_SETUP) {
// During startup
if (p_surface) {
ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
@ -230,7 +237,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
if (step.get() == 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -244,20 +251,26 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *e
}
JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
if (step.get() == -1) {
if (step.get() == STEP_TERMINATED) {
return true;
}
if (step.get() == 0) {
if (step.get() == STEP_SETUP) {
// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop
Main::setup2();
Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues
input_handler = new AndroidInputHandler();
step.increment();
return true;
}
if (step.get() == 1) {
if (step.get() == STEP_SHOW_LOGO) {
Main::setup_boot_logo();
step.increment();
return true;
}
if (step.get() == STEP_STARTED) {
if (Main::start() != EXIT_SUCCESS) {
return true; // should exit instead and print the error
}
@ -283,7 +296,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -292,7 +305,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -313,7 +326,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JN
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
input_handler->process_magnify(Point2(p_x, p_y), p_factor);
@ -321,7 +334,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env,
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
@ -329,7 +342,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jcla
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -344,7 +357,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -359,7 +372,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env,
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -396,7 +409,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
@ -419,7 +432,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -427,7 +440,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env,
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -516,7 +529,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}
@ -528,7 +541,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
if (step.get() <= 0) {
if (step.get() <= STEP_SETUP) {
return;
}