Some more typo fixes for "threshold"
Looks like @reduz really does not like that word.
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4 changed files with 14 additions and 14 deletions
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@ -149,7 +149,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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Vector<Vector2> poly = node->get_polygon();
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//first check if a point is to be added (segment split)
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real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
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real_t grab_threshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
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switch(mode) {
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@ -171,7 +171,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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} else {
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if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
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if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_threshold) {
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//wip closed
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_wip_close();
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@ -230,7 +230,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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@ -261,7 +261,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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@ -309,7 +309,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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@ -248,7 +248,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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edited_point=1;
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return true;
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} else {
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if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
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if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_threshold) {
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//wip closed
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_wip_close();
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@ -307,7 +307,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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@ -343,7 +343,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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Vector2 cp =xform.xform(poly[i]);
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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@ -396,7 +396,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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Vector2 cp =xform.xform(poly[i]);
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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@ -944,7 +944,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
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filters[idx] = Ref<InputEvent>();
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filters[idx].type = Ref<InputEvent>::Type(int(p_value));
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if (filters[idx].type == Ref<InputEvent>::JOYPAD_MOTION) {
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filters[idx].joy_motion.axis_value = 0.5; //for treshold
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filters[idx].joy_motion.axis_value = 0.5; //for threshold
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} else if (filters[idx].type == Ref<InputEvent>::KEY) {
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filters[idx]->is_pressed() = true; //put these as true to make it more user friendly
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} else if (filters[idx].type == Ref<InputEvent>::MOUSE_BUTTON) {
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@ -1071,7 +1071,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
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filters[idx].joy_motion.axis = int(p_value) << 1 | filters[idx].joy_motion.axis;
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} else if (what == "mode") {
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filters[idx].joy_motion.axis |= int(p_value);
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} else if (what == "treshold") {
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} else if (what == "threshold") {
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filters[idx].joy_motion.axis_value = p_value;
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} else {
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return false;
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@ -1281,7 +1281,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
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r_ret = filters[idx].joy_motion.axis >> 1;
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} else if (what == "mode") {
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r_ret = filters[idx].joy_motion.axis & 1;
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} else if (what == "treshold") {
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} else if (what == "threshold") {
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r_ret = filters[idx].joy_motion.axis_value;
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} else {
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return false;
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@ -1434,7 +1434,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
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p_list->push_back(PropertyInfo(Variant::INT, base + "axis_index"));
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p_list->push_back(PropertyInfo(Variant::INT, base + "mode", PROPERTY_HINT_ENUM, "Min,Max"));
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p_list->push_back(PropertyInfo(Variant::REAL, base + "treshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
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p_list->push_back(PropertyInfo(Variant::REAL, base + "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
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} break;
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case Ref<InputEvent>::JOYPAD_BUTTON: {
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p_list->push_back(PropertyInfo(Variant::INT, base + "button_index"));
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@ -1186,7 +1186,7 @@ Space2DSW::Space2DSW() {
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contact_max_allowed_penetration = 0.3;
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constraint_bias = 0.2;
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body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threashold_linear", 2.0);
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body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
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body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
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body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
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