Merge pull request #32364 from Relintai/resizeable-texture-progress

TextureProgress: nine_patch_stretch property -> enable stretching for radial fills.
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Rémi Verschelde 2019-10-01 10:34:21 +02:00 committed by GitHub
commit e695ac6e7b
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 11 additions and 2 deletions

View file

@ -34,7 +34,7 @@
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false">
If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid.
If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching.
</member>
<member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset" default="Vector2( 0, 0 )">
Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE].

View file

@ -344,6 +344,9 @@ void TextureProgress::_notification(int p_what) {
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE:
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
if (nine_patch_stretch)
s = get_size();
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
@ -384,7 +387,13 @@ void TextureProgress::_notification(int p_what) {
draw_polygon(points, colors, uvs, progress);
}
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p = progress->get_size();
Point2 p;
if (nine_patch_stretch)
p = get_size();
else
p = progress->get_size();
p.x *= get_relative_center().x;
p.y *= get_relative_center().y;
p = p.floor();