Mono: Bump Godot.NET.Sdk to 3.3.0
Using only 3.3 results in a build warning. Follow-up to #47055.
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2 changed files with 3 additions and 3 deletions
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@ -6,8 +6,8 @@
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<Authors>Godot Engine contributors</Authors>
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<Authors>Godot Engine contributors</Authors>
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<PackageId>Godot.NET.Sdk</PackageId>
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<PackageId>Godot.NET.Sdk</PackageId>
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<Version>3.3</Version>
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<Version>3.3.0</Version>
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<PackageVersion>3.3</PackageVersion>
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<PackageVersion>3.3.0</PackageVersion>
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<PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
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<PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
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<PackageType>MSBuildSdk</PackageType>
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<PackageType>MSBuildSdk</PackageType>
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<PackageTags>MSBuildSdk</PackageTags>
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<PackageTags>MSBuildSdk</PackageTags>
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@ -8,7 +8,7 @@ namespace GodotTools.ProjectEditor
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{
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{
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public static class ProjectGenerator
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public static class ProjectGenerator
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{
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{
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public const string GodotSdkVersionToUse = "3.3";
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public const string GodotSdkVersionToUse = "3.3.0";
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public const string GodotSdkNameToUse = "Godot.NET.Sdk";
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public const string GodotSdkNameToUse = "Godot.NET.Sdk";
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public static ProjectRootElement GenGameProject(string name)
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public static ProjectRootElement GenGameProject(string name)
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