Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
This commit is contained in:
parent
7d6f210ccb
commit
e6deba8d19
13 changed files with 38 additions and 65 deletions
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@ -366,6 +366,8 @@ int Image::get_mipmap_count() const {
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template <uint32_t read_bytes, bool read_alpha, uint32_t write_bytes, bool write_alpha, bool read_gray, bool write_gray>
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static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p_dst) {
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uint32_t max_bytes = MAX(read_bytes, write_bytes);
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for (int y = 0; y < p_height; y++) {
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for (int x = 0; x < p_width; x++) {
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@ -379,7 +381,8 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
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rgba[1] = rofs[0];
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rgba[2] = rofs[0];
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} else {
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for (uint32_t i = 0; i < MAX(read_bytes, write_bytes); i++) {
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for (uint32_t i = 0; i < max_bytes; i++) {
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rgba[i] = (i < read_bytes) ? rofs[i] : 0;
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}
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@ -264,8 +264,9 @@ NodePath NodePath::get_as_property_path() const {
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Vector<StringName> new_path = data->subpath;
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String initial_subname = data->path[0];
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for (size_t i = 1; i < data->path.size(); i++) {
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initial_subname += i == 0 ? data->path[i].operator String() : "/" + data->path[i];
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initial_subname += "/" + data->path[i];
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}
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new_path.insert(0, initial_subname);
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@ -111,8 +111,6 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
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strcpy(debType, "Portability");
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else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
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strcpy(debType, "Performance");
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else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
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strcpy(debType, "Other");
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if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
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strcpy(debSev, "High");
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@ -2266,10 +2266,8 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) {
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}
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node = node->parent;
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}
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ERR_CONTINUE(!sk);
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if (!sk)
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continue; //bleh
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ERR_CONTINUE(!sk);
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if (!skeleton) {
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skeleton = sk;
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@ -280,27 +280,21 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
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_build_recast_navigation_mesh(p_nav_mesh, &ep, hf, chf, cset, poly_mesh, detail_mesh, vertices, indices);
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if (hf) {
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rcFreeHeightField(hf);
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hf = 0;
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}
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if (chf) {
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rcFreeCompactHeightfield(chf);
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chf = 0;
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}
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if (cset) {
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rcFreeContourSet(cset);
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cset = 0;
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}
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if (poly_mesh) {
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rcFreePolyMesh(poly_mesh);
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poly_mesh = 0;
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}
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if (detail_mesh) {
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rcFreePolyMeshDetail(detail_mesh);
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detail_mesh = 0;
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}
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}
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ep.step(TTR("Done!"), 11);
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}
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@ -167,18 +167,12 @@ void PathSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p
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Vector3 ofs;
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if (p_cancel) {
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return;
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}
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if (t == 0) {
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if (p_cancel) {
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c->set_point_in(p_idx, p_restore);
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return;
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}
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ur->create_action(TTR("Set Curve In Position"));
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ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
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ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
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@ -186,10 +180,11 @@ void PathSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p
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} else {
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if (p_cancel) {
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c->set_point_out(idx, p_restore);
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return;
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}
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ur->create_action(TTR("Set Curve Out Position"));
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ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
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ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
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@ -4052,9 +4052,9 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
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for (int k = 0; k < 3; k++) {
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if (i < 3)
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face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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face_points[j][(i + k) % 3] = v[k];
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else
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face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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face_points[3 - j][(i + k) % 3] = -v[k];
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}
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}
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//tri 1
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@ -1154,9 +1154,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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for (int k = 0; k < 3; k++) {
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if (i < 3)
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face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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face_points[j][(i + k) % 3] = v[k];
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else
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face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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face_points[3 - j][(i + k) % 3] = -v[k];
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}
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}
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@ -455,7 +455,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
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break;
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}
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if (cchar == '-' || (cchar >= '0' && cchar <= '9')) {
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if (cchar >= '0' && cchar <= '9') {
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//a number
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String num;
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@ -466,11 +466,6 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
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#define READING_DONE 4
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int reading = READING_INT;
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if (cchar == '-') {
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num += '-';
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cchar = GET_CHAR();
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}
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CharType c = cchar;
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bool exp_sign = false;
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bool exp_beg = false;
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@ -1028,8 +1028,6 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
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case PARAM_ANIM_OFFSET: {
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VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
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} break;
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case PARAM_MAX: {
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};
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}
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}
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float ParticlesMaterial::get_param(Parameter p_param) const {
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@ -1082,8 +1080,6 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
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case PARAM_ANIM_OFFSET: {
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VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
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} break;
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case PARAM_MAX: {
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};
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}
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}
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float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
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@ -1160,8 +1156,6 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
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case PARAM_ANIM_OFFSET: {
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VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
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} break;
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case PARAM_MAX: {
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};
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}
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_queue_shader_change();
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@ -2338,9 +2338,9 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
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for (int k = 0; k < 3; k++) {
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if (i < 3)
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face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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face_points[j][(i + k) % 3] = v[k];
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else
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face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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face_points[3 - j][(i + k) % 3] = -v[k];
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}
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}
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@ -2677,7 +2677,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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return NULL;
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}
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bool index_valid = false;
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DataType member_type = TYPE_VOID;
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switch (expr->get_datatype()) {
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@ -2696,7 +2695,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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_set_error("Only integer constants are allowed as index at the moment");
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return NULL;
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}
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index_valid = true;
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switch (expr->get_datatype()) {
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case TYPE_BVEC2: member_type = TYPE_BOOL; break;
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case TYPE_VEC2: member_type = TYPE_FLOAT; break;
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@ -2721,7 +2720,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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_set_error("Only integer constants are allowed as index at the moment");
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return NULL;
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}
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index_valid = true;
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switch (expr->get_datatype()) {
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case TYPE_BVEC3: member_type = TYPE_BOOL; break;
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case TYPE_VEC3: member_type = TYPE_FLOAT; break;
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@ -2745,7 +2744,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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_set_error("Only integer constants are allowed as index at the moment");
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return NULL;
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}
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index_valid = true;
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switch (expr->get_datatype()) {
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case TYPE_BVEC4: member_type = TYPE_BOOL; break;
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case TYPE_VEC4: member_type = TYPE_FLOAT; break;
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@ -2760,11 +2759,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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}
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if (!index_valid) {
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_set_error("Invalid index");
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return NULL;
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}
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OperatorNode *op = alloc_node<OperatorNode>();
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op->op = OP_INDEX;
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op->return_cache = member_type;
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@ -3662,7 +3656,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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_set_error("void datatype not allowed here");
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return ERR_PARSE_ERROR;
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}
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if (!uniform && type < TYPE_FLOAT && type > TYPE_VEC4) { // FIXME: always false! should it be || instead?
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if (!uniform && (type < TYPE_FLOAT || type > TYPE_VEC4)) {
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_set_error("Invalid type for varying, only float,vec2,vec3,vec4 allowed.");
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return ERR_PARSE_ERROR;
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}
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@ -214,9 +214,9 @@ RID VisualServer::_make_test_cube() {
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for (int k = 0; k < 3; k++) {
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if (i < 3)
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face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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face_points[j][(i + k) % 3] = v[k];
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else
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face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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face_points[3 - j][(i + k) % 3] = -v[k];
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}
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normal_points[j] = Vector3();
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normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
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