Merge pull request #15528 from AndreaCatania/p1
Fixed viewport node error on editor
This commit is contained in:
commit
e6edbc7699
1 changed files with 1 additions and 3 deletions
|
@ -235,6 +235,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
|
|||
if (p_edit_state == GEN_EDIT_STATE_MAIN) {
|
||||
//for the main scene, use the resource as is
|
||||
res->configure_for_local_scene(base, resources_local_to_scene);
|
||||
resources_local_to_scene[res] = res;
|
||||
|
||||
} else {
|
||||
//for instances, a copy must be made
|
||||
|
@ -244,9 +245,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
|
|||
res = local_dupe;
|
||||
value = local_dupe;
|
||||
}
|
||||
|
||||
//this here may reference nodes not iniialized so this line is commented and used after loading all nodes
|
||||
//res->setup_local_to_scene();
|
||||
}
|
||||
//must make a copy, because this res is local to scene
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue