Makes the expression node to apply expression only when the focus leaves out

This commit is contained in:
Chaosus 2019-05-22 07:39:08 +03:00
parent e2375f487c
commit e70ea5d97b
2 changed files with 9 additions and 28 deletions

View file

@ -701,7 +701,7 @@ void VisualShaderEditor::_update_graph() {
expression_box->set_context_menu_enabled(false); expression_box->set_context_menu_enabled(false);
expression_box->set_show_line_numbers(true); expression_box->set_show_line_numbers(true);
expression_box->connect("text_changed", this, "_set_expression", varray(nodes[n_i]), CONNECT_DEFERRED); expression_box->connect("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i]));
} }
if (!uniform.is_valid()) { if (!uniform.is_valid()) {
@ -915,7 +915,7 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
undo_redo->commit_action(); undo_redo->commit_action();
} }
void VisualShaderEditor::_set_expression(int p_node) { void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
@ -923,24 +923,19 @@ void VisualShaderEditor::_set_expression(int p_node) {
return; return;
} }
TextEdit *expression_box = Object::cast_to<TextEdit>(node->get_control(0)); TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit);
if (node->get_expression() == expression_box->get_text())
return;
undo_redo->create_action(TTR("Set expression")); undo_redo->create_action(TTR("Set expression"));
undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text()); undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text());
undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression()); undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression());
undo_redo->add_do_method(this, "_start_rebuild_timer", 1.0); undo_redo->add_do_method(this, "_rebuild");
undo_redo->add_undo_method(this, "_rebuild"); undo_redo->add_undo_method(this, "_rebuild");
undo_redo->commit_action(); undo_redo->commit_action();
} }
void VisualShaderEditor::_start_rebuild_timer(int p_delay) {
build_timer->start(p_delay);
}
void VisualShaderEditor::_rebuild_timeout() {
_rebuild();
}
void VisualShaderEditor::_rebuild() { void VisualShaderEditor::_rebuild() {
EditorNode::get_singleton()->get_log()->clear(); EditorNode::get_singleton()->get_log()->clear();
visual_shader->rebuild(); visual_shader->rebuild();
@ -1797,9 +1792,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild); ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph); ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu); ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
ClassDB::bind_method("_start_rebuild_timer", &VisualShaderEditor::_start_rebuild_timer); ClassDB::bind_method("_expression_focus_out", &VisualShaderEditor::_expression_focus_out);
ClassDB::bind_method("_set_expression", &VisualShaderEditor::_set_expression);
ClassDB::bind_method("_rebuild_timeout", &VisualShaderEditor::_rebuild_timeout);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node); ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged); ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged);
ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request); ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request);
@ -2287,13 +2280,6 @@ VisualShaderEditor::VisualShaderEditor() {
add_child(property_editor); add_child(property_editor);
property_editor->connect("variant_changed", this, "_port_edited"); property_editor->connect("variant_changed", this, "_port_edited");
// BUILD TIMER FOR EXPRESSION NODES
build_timer = memnew(Timer);
add_child(build_timer);
build_timer->connect("timeout", this, "_rebuild_timeout");
build_timer->set_one_shot(true);
} }
void VisualShaderEditorPlugin::edit(Object *p_object) { void VisualShaderEditorPlugin::edit(Object *p_object) {

View file

@ -84,8 +84,6 @@ class VisualShaderEditor : public VBoxContainer {
LineEdit *node_filter; LineEdit *node_filter;
RichTextLabel *node_desc; RichTextLabel *node_desc;
Timer *build_timer;
void _tools_menu_option(int p_idx); void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos); void _show_members_dialog(bool at_mouse_pos);
@ -184,10 +182,7 @@ class VisualShaderEditor : public VBoxContainer {
void _change_output_port_type(int p_type, int p_node, int p_port); void _change_output_port_type(int p_type, int p_node, int p_port);
void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port); void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
void _start_rebuild_timer(int p_delay); void _expression_focus_out(Object *text_edit, int p_node);
void _set_expression(int p_node);
void _rebuild_timeout();
void _set_node_size(int p_type, int p_node, const Size2 &p_size); void _set_node_size(int p_type, int p_node, const Size2 &p_size);
void _node_resized(const Vector2 &p_new_size, int p_type, int p_node); void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);