C#+iOS: Cache AOT compilater output
Implemented some basic caching to avoid unnecessary AOT compilation of unchanged assemblies that were already compiled previously. This reduces iOS export times considerably for subsequent builds since many dependencies never change, such as framework assemblies and the Godot bindings. The AOT compiler asm output and object files are now placed in `res://.mono/temp/obj/<CONFIG>/godot-aot-cache/` instead of a temporary directory.
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commit
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2 changed files with 199 additions and 38 deletions
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@ -249,22 +249,36 @@ namespace GodotTools.Export
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var aotObjFilePaths = new List<string>(assemblies.Count);
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string compilerDirPath = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "aot-compilers",
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$"{OS.Platforms.iOS}-arm64");
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string crossCompiler = FindCrossCompiler(compilerDirPath);
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string aotCacheDir = Path.Combine(ProjectSettings.GlobalizePath(GodotSharpDirs.ResTempDir),
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"obj", isDebug ? "ExportDebug" : "ExportRelease", "godot-aot-cache");
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if (!Directory.Exists(aotCacheDir))
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Directory.CreateDirectory(aotCacheDir);
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var aotCache = new AotCache(Path.Combine(aotCacheDir, "cache.json"));
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try
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{
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foreach (var assembly in assemblies)
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{
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string assemblyName = assembly.Key;
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string assemblyPath = assembly.Value;
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string asmFileName = assemblyName + ".dll.S";
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string objFileName = assemblyName + ".dll.o";
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string asmFilePath = Path.Combine(aotCacheDir, assemblyName + ".dll.S");
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string objFilePath = Path.Combine(aotCacheDir, assemblyName + ".dll.o");
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aotCache.RunCached(name: assemblyName, input: assemblyPath, output: objFilePath, () =>
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{
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string asmFilePath = Path.Combine(aotTempDir, asmFileName);
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Console.WriteLine($"AOT compiler: Compiling '{assemblyName}'...");
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var compilerArgs = GetAotCompilerArgs(OS.Platforms.iOS, isDebug, "arm64", aotOpts, assemblyPath, asmFilePath);
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var compilerArgs = GetAotCompilerArgs(OS.Platforms.iOS, isDebug,
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"arm64", aotOpts, assemblyPath, asmFilePath);
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string compilerDirPath = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "aot-compilers", $"{OS.Platforms.iOS}-arm64");
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ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir);
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ExecuteCompiler(crossCompiler, compilerArgs, bclDir);
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// Assembling
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const string iOSPlatformName = "iPhoneOS";
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@ -272,8 +286,6 @@ namespace GodotTools.Export
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string iOSSdkPath = Path.Combine(XcodeHelper.XcodePath,
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$"Contents/Developer/Platforms/{iOSPlatformName}.platform/Developer/SDKs/{iOSPlatformName}.sdk");
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string objFilePath = Path.Combine(aotTempDir, objFileName);
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var clangArgs = new List<string>()
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{
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"-isysroot", iOSSdkPath,
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@ -293,12 +305,17 @@ namespace GodotTools.Export
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int clangExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("clang"), clangArgs);
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if (clangExitCode != 0)
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throw new Exception($"Command 'clang' exited with code: {clangExitCode}");
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});
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aotObjFilePaths.Add(objFilePath);
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}
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aotModuleInfoSymbols.Add($"mono_aot_module_{AssemblyNameToAotSymbol(assemblyName)}_info");
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}
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}
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finally
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{
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aotCache.SaveCache();
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}
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RunAr(aotObjFilePaths, libAotFilePath);
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144
modules/mono/editor/GodotTools/GodotTools/Export/AotCache.cs
Normal file
144
modules/mono/editor/GodotTools/GodotTools/Export/AotCache.cs
Normal file
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@ -0,0 +1,144 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using Newtonsoft.Json;
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namespace GodotTools.Export
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{
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public class AotCache
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{
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private readonly string _cacheFilePath;
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private readonly Cache _cache = new Cache();
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private bool _hasUnsavedChanges = false;
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public AotCache(string cacheFilePath)
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{
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_cacheFilePath = cacheFilePath;
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if (File.Exists(_cacheFilePath))
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LoadCache(_cacheFilePath, out _cache);
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}
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private static byte[] ComputeSha256Checksum(string filePath)
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{
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using (var sha256 = SHA256.Create())
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{
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using (var streamReader = File.OpenRead(filePath))
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return sha256.ComputeHash(streamReader);
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}
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}
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private static bool CompareHashes(byte[] a, byte[] b)
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{
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if (a.Length != b.Length)
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return false;
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for (int i = 0; i < a.Length; i++)
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{
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if (a[i] != b[i])
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return false;
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}
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return true;
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}
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private class Cache
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{
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[JsonProperty("assemblies")]
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public Dictionary<string, CachedChecksums> Assemblies { get; set; } =
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new Dictionary<string, CachedChecksums>();
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}
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private struct CachedChecksums
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{
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[JsonProperty("input_checksum")] public string InputChecksumBase64 { get; set; }
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[JsonProperty("output_checksum")] public string OutputChecksumBase64 { get; set; }
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}
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private static void LoadCache(string cacheFilePath, out Cache cache)
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{
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using (var streamReader = new StreamReader(cacheFilePath, Encoding.UTF8))
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using (var jsonReader = new JsonTextReader(streamReader))
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{
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cache = new JsonSerializer().Deserialize<Cache>(jsonReader);
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}
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}
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private static void SaveCache(string cacheFilePath, Cache cache)
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{
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using (var streamWriter = new StreamWriter(cacheFilePath, append: false, Encoding.UTF8))
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using (var jsonWriter = new JsonTextWriter(streamWriter))
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{
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new JsonSerializer().Serialize(jsonWriter, cache);
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}
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}
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private bool TryGetCachedChecksums(string name, out CachedChecksums cachedChecksums)
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=> _cache.Assemblies.TryGetValue(name, out cachedChecksums);
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private void ChangeCache(string name, byte[] inputChecksum, byte[] outputChecksum)
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{
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_cache.Assemblies[name] = new CachedChecksums()
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{
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InputChecksumBase64 = Convert.ToBase64String(inputChecksum),
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OutputChecksumBase64 = Convert.ToBase64String(outputChecksum)
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};
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_hasUnsavedChanges = true;
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}
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public void SaveCache()
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{
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if (!_hasUnsavedChanges)
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return;
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SaveCache(_cacheFilePath, _cache);
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_hasUnsavedChanges = false;
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}
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private bool IsCached(string name, byte[] inputChecksum, string output)
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{
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if (!File.Exists(output))
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{
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return false;
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}
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if (!TryGetCachedChecksums(name, out var cachedChecksums))
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return false;
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if (string.IsNullOrEmpty(cachedChecksums.InputChecksumBase64) ||
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string.IsNullOrEmpty(cachedChecksums.OutputChecksumBase64))
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return false;
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var cachedInputChecksum = Convert.FromBase64String(cachedChecksums.InputChecksumBase64);
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if (!CompareHashes(inputChecksum, cachedInputChecksum))
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return false;
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var outputChecksum = ComputeSha256Checksum(output);
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var cachedOutputChecksum = Convert.FromBase64String(cachedChecksums.OutputChecksumBase64);
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if (!CompareHashes(outputChecksum, cachedOutputChecksum))
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return false;
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return true;
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}
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public void RunCached(string name, string input, string output, Action action)
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{
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var inputChecksum = ComputeSha256Checksum(input);
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if (IsCached(name, inputChecksum, output))
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{
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Console.WriteLine($"AOT compiler cache: '{name}' already compiled.");
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return;
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}
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action();
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var outputChecksum = ComputeSha256Checksum(output);
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ChangeCache(name, inputChecksum, outputChecksum);
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}
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}
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}
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