Tweak the Bullet RigidBody kinematic trimesh warning message

This makes it clearer that primitive or convex shapes must be
used instead.
This commit is contained in:
Hugo Locurcio 2022-02-10 22:27:06 +01:00
parent 0c7c640112
commit e7934661da
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@ -252,7 +252,7 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
shapes.write[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
} break;
default:
WARN_PRINT("This shape is not supported to be kinematic!");
WARN_PRINT("RigidBody in 3D only supports primitive shapes or convex polygon shapes. Concave (trimesh) polygon shapes are not supported.");
shapes.write[i].shape = nullptr;
}
}