Merge pull request #35463 from Chaosus/shader_gles2_completion
Hides high-level functions from GLES2 shader autocompletion
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commit
e7947c81d6
1 changed files with 16 additions and 1 deletions
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@ -5602,17 +5602,26 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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}
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int idx = 0;
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bool low_end = VisualServer::get_singleton()->is_low_end();
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while (builtin_func_defs[idx].name) {
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if (low_end && builtin_func_defs[idx].high_end) {
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idx++;
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continue;
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}
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matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
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idx++;
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}
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} else { // sub-class
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int idx = 0;
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bool low_end = VisualServer::get_singleton()->is_low_end();
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while (builtin_func_defs[idx].name) {
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if (low_end && builtin_func_defs[idx].high_end) {
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idx++;
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continue;
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}
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if (builtin_func_defs[idx].tag == completion_class) {
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matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
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}
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@ -5676,9 +5685,15 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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int idx = 0;
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String calltip;
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bool low_end = VisualServer::get_singleton()->is_low_end();
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while (builtin_func_defs[idx].name) {
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if (low_end && builtin_func_defs[idx].high_end) {
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idx++;
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continue;
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}
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if (completion_function == builtin_func_defs[idx].name) {
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if (builtin_func_defs[idx].tag != completion_class) {
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