Merge pull request #90962 from TokageItLab/2or3
Correct AnimationNode documentation where it mentions multiple inputs
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Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
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Inherit this when creating animation nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
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You can access the time information as read-only parameter which is processed and stored in the previous frame for all nodes except [AnimationNodeOutput].
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[b]Note:[/b] If more than two inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
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[b]Note:[/b] If multiple inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
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[codeblock]
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var current_length = $AnimationTree[parameters/AnimationNodeName/current_length]
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var current_position = $AnimationTree[parameters/AnimationNodeName/current_position]
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeSync" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for [AnimationNode]s with more than two input ports that must be synchronized.
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Base class for [AnimationNode]s with multiple input ports that must be synchronized.
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</brief_description>
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<description>
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An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree].
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