Expose model_matrix in GLES3 scene fragment shader

This commit is contained in:
clayjohn 2022-11-21 09:56:08 -08:00
parent 11e1c83309
commit e81a1e5b5a

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@ -920,6 +920,7 @@ void main() {
#else
vec3 view = -normalize(vertex_interp);
#endif
highp mat4 model_matrix = world_transform;
vec3 albedo = vec3(1.0);
vec3 backlight = vec3(0.0);
vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0);