Expose model_matrix in GLES3 scene fragment shader
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@ -920,6 +920,7 @@ void main() {
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#else
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vec3 view = -normalize(vertex_interp);
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#endif
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highp mat4 model_matrix = world_transform;
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vec3 albedo = vec3(1.0);
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vec3 backlight = vec3(0.0);
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vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0);
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