doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde 2020-07-28 11:50:39 +02:00
parent 10544f1cf7
commit e82e9588fd
3 changed files with 10 additions and 12 deletions

View file

@ -20,9 +20,7 @@
</method>
</methods>
<members>
<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false">
If [code]true[/code], horizontal scrolling is enabled. An horizontal scroll bar will display at the bottom of the inspector.
</member>
<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false" />
</members>
<signals>
<signal name="object_id_selected">

View file

@ -161,7 +161,7 @@
[codeblock]
var arguments = {}
for argument in OS.get_cmdline_args():
if argument.find("=") > -1:
if argument.find("=") &gt; -1:
var key_value = argument.split("=")
arguments[key_value[0].lstrip("--")] = key_value[1]
[/codeblock]

View file

@ -96,10 +96,17 @@
<return type="Array">
</return>
<description>
Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="get_inverse_inertia_tensor">
<return type="Basis">
</return>
<description>
Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody.
</description>
</method>
<method name="set_axis_lock">
<return type="void">
</return>
@ -120,13 +127,6 @@
Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
<method name="get_inverse_inertia_tensor">
<return type="Basis">
</return>
<description>
Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody.
</description>
</method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">