doc: Sync classref with current source
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3 changed files with 10 additions and 12 deletions
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@ -20,9 +20,7 @@
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</method>
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</method>
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</methods>
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</methods>
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<members>
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<members>
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<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false">
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<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false" />
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If [code]true[/code], horizontal scrolling is enabled. An horizontal scroll bar will display at the bottom of the inspector.
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</member>
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</members>
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</members>
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<signals>
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<signals>
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<signal name="object_id_selected">
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<signal name="object_id_selected">
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@ -161,7 +161,7 @@
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[codeblock]
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[codeblock]
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var arguments = {}
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var arguments = {}
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for argument in OS.get_cmdline_args():
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for argument in OS.get_cmdline_args():
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if argument.find("=") > -1:
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if argument.find("=") > -1:
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var key_value = argument.split("=")
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var key_value = argument.split("=")
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arguments[key_value[0].lstrip("--")] = key_value[1]
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arguments[key_value[0].lstrip("--")] = key_value[1]
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[/codeblock]
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[/codeblock]
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@ -100,6 +100,13 @@
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[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
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[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
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</description>
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</description>
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</method>
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</method>
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<method name="get_inverse_inertia_tensor">
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<return type="Basis">
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</return>
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<description>
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Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody.
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</description>
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</method>
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<method name="set_axis_lock">
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<method name="set_axis_lock">
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<return type="void">
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<return type="void">
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</return>
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</return>
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@ -120,13 +127,6 @@
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Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
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Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
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</description>
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</description>
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</method>
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</method>
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<method name="get_inverse_inertia_tensor">
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<return type="Basis">
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</return>
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<description>
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Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody.
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</description>
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</method>
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</methods>
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</methods>
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<members>
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<members>
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<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
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<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
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