doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde 2020-07-28 11:50:39 +02:00
parent 10544f1cf7
commit e82e9588fd
3 changed files with 10 additions and 12 deletions

View file

@ -20,9 +20,7 @@
</method> </method>
</methods> </methods>
<members> <members>
<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false"> <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false" />
If [code]true[/code], horizontal scrolling is enabled. An horizontal scroll bar will display at the bottom of the inspector.
</member>
</members> </members>
<signals> <signals>
<signal name="object_id_selected"> <signal name="object_id_selected">

View file

@ -161,7 +161,7 @@
[codeblock] [codeblock]
var arguments = {} var arguments = {}
for argument in OS.get_cmdline_args(): for argument in OS.get_cmdline_args():
if argument.find("=") > -1: if argument.find("=") &gt; -1:
var key_value = argument.split("=") var key_value = argument.split("=")
arguments[key_value[0].lstrip("--")] = key_value[1] arguments[key_value[0].lstrip("--")] = key_value[1]
[/codeblock] [/codeblock]

View file

@ -96,10 +96,17 @@
<return type="Array"> <return type="Array">
</return> </return>
<description> <description>
Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description> </description>
</method> </method>
<method name="get_inverse_inertia_tensor">
<return type="Basis">
</return>
<description>
Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody.
</description>
</method>
<method name="set_axis_lock"> <method name="set_axis_lock">
<return type="void"> <return type="void">
</return> </return>
@ -120,13 +127,6 @@
Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description> </description>
</method> </method>
<method name="get_inverse_inertia_tensor">
<return type="Basis">
</return>
<description>
Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody.
</description>
</method>
</methods> </methods>
<members> <members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0"> <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">