Merge pull request #14754 from willnationsdev/dictionary-copy
Added 'duplicate' function for Dictionary in C++ and API.
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commit
e83c502939
6 changed files with 12 additions and 10 deletions
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@ -215,7 +215,7 @@ const Variant *Dictionary::next(const Variant *p_key) const {
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return NULL;
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}
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Dictionary Dictionary::copy() const {
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Dictionary Dictionary::duplicate() const {
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Dictionary n;
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@ -74,7 +74,7 @@ public:
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Array keys() const;
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Array values() const;
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Dictionary copy() const;
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Dictionary duplicate() const;
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Dictionary(const Dictionary &p_from);
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Dictionary();
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@ -462,6 +462,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Dictionary, hash);
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VCALL_LOCALMEM0R(Dictionary, keys);
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VCALL_LOCALMEM0R(Dictionary, values);
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VCALL_LOCALMEM0R(Dictionary, duplicate);
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VCALL_LOCALMEM2(Array, set);
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VCALL_LOCALMEM1R(Array, get);
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@ -1607,6 +1608,7 @@ void register_variant_methods() {
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ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray());
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ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray());
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ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray());
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ADDFUNC0R(DICTIONARY, DICTIONARY, Dictionary, duplicate, varray());
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ADDFUNC0R(ARRAY, INT, Array, size, varray());
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ADDFUNC0R(ARRAY, BOOL, Array, empty, varray());
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@ -1348,14 +1348,14 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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if (SpatialEditor::get_singleton()->is_visible()) {
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// 3D
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spatial_edit_state = SpatialEditor::get_singleton()->get_state();
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Dictionary new_state = spatial_edit_state.copy();
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Dictionary new_state = spatial_edit_state.duplicate();
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new_state["show_grid"] = false;
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new_state["show_origin"] = false;
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Array orig_vp = spatial_edit_state["viewports"];
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Array vp;
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vp.resize(4);
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for (int i = 0; i < vp.size(); i++) {
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Dictionary d = ((Dictionary)orig_vp[i]).copy();
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Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
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d["use_environment"] = false;
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d["doppler"] = false;
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d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
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@ -1368,7 +1368,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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} else { // CanvasItemEditor
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// 2D
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canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
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Dictionary new_state = canvas_edit_state.copy();
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Dictionary new_state = canvas_edit_state.duplicate();
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new_state["show_grid"] = false;
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new_state["show_rulers"] = false;
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new_state["show_guides"] = false;
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@ -228,7 +228,7 @@ protected:
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if (String(p_name) == "type") {
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Dictionary dc = d.copy();
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Dictionary dc = d.duplicate();
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dc["type"] = p_value;
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undo_redo->create_action(TTR("Set Variable Type"));
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undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc);
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@ -241,7 +241,7 @@ protected:
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if (String(p_name) == "hint") {
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Dictionary dc = d.copy();
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Dictionary dc = d.duplicate();
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dc["hint"] = p_value;
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undo_redo->create_action(TTR("Set Variable Type"));
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undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc);
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@ -254,7 +254,7 @@ protected:
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if (String(p_name) == "hint_string") {
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Dictionary dc = d.copy();
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Dictionary dc = d.duplicate();
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dc["hint_string"] = p_value;
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undo_redo->create_action(TTR("Set Variable Type"));
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undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc);
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@ -2162,7 +2162,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
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Variant value = N->get()->get(name);
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// Duplicate dictionaries and arrays, mainly needed for __meta__
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if (value.get_type() == Variant::DICTIONARY) {
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value = Dictionary(value).copy();
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value = Dictionary(value).duplicate();
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} else if (value.get_type() == Variant::ARRAY) {
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value = Array(value).duplicate();
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}
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@ -2303,7 +2303,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
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Variant value = get(name);
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// Duplicate dictionaries and arrays, mainly needed for __meta__
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if (value.get_type() == Variant::DICTIONARY) {
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value = Dictionary(value).copy();
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value = Dictionary(value).duplicate();
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} else if (value.get_type() == Variant::ARRAY) {
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value = Array(value).duplicate();
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}
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