Keep the drawing transform when drawing meshing in CanvasItem
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0638ca0037
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e8476c994d
1 changed files with 3 additions and 2 deletions
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@ -408,6 +408,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
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PushConstant push_constant;
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Transform2D base_transform = p_canvas_transform_inverse * p_item->final_transform;
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Transform2D draw_transform;
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_update_transform_2d_to_mat2x3(base_transform, push_constant.world);
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Color base_color = p_item->final_modulate;
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@ -731,7 +732,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
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mesh_instance = m->mesh_instance;
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texture = m->texture;
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modulate = m->modulate;
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_update_transform_2d_to_mat2x3(base_transform * m->transform, push_constant.world);
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_update_transform_2d_to_mat2x3(base_transform * draw_transform * m->transform, push_constant.world);
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} else if (c->type == Item::Command::TYPE_MULTIMESH) {
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const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c);
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RID multimesh = mm->multimesh;
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@ -864,10 +865,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
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for (int j = 0; j < 6; j++) {
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push_constant.world[j] = world_backup[j];
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}
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} break;
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case Item::Command::TYPE_TRANSFORM: {
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const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
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draw_transform = transform->xform;
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_update_transform_2d_to_mat2x3(base_transform * transform->xform, push_constant.world);
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} break;
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