[godot#68971] Fetch cached scene if it exists in GDScriptCache
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1 changed files with 6 additions and 1 deletions
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@ -342,7 +342,12 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_
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return singleton->packed_scene_cache[p_path];
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return singleton->packed_scene_cache[p_path];
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}
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}
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Ref<PackedScene> scene;
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Ref<PackedScene> scene = ResourceCache::get_ref(p_path);
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if (scene.is_valid()) {
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singleton->packed_scene_cache[p_path] = scene;
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singleton->packed_scene_dependencies[p_path].insert(p_owner);
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return scene;
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}
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scene.instantiate();
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scene.instantiate();
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r_error = OK;
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r_error = OK;
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