diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 434f6fa3000..6651fb80d76 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -33,11 +33,6 @@
#include "core/script_language.h"
void MainLoop::_bind_methods() {
- ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
- ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
- ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
- ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);
-
BIND_VMETHOD(MethodInfo("_initialize"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta")));
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index 55ae54d12bb..3c3cbbfa292 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -78,38 +78,6 @@
If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
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- Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0.
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- Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0.
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- Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0.
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- Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0.
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