Add more examples to Basis' Documentation
This commit is contained in:
parent
13a0d6e9b2
commit
e88a819194
1 changed files with 65 additions and 0 deletions
|
@ -71,6 +71,12 @@
|
|||
<param index="1" name="order" type="int" default="2" />
|
||||
<description>
|
||||
Constructs a pure rotation Basis matrix from Euler angles in the specified Euler rotation order. By default, use YXZ order (most common). See the [enum EulerOrder] enum for possible values.
|
||||
[codeblock]
|
||||
# Creates a Basis whose z axis points down.
|
||||
var my_basis = Basis.from_euler(Vector3(TAU / 4, 0, 0))
|
||||
|
||||
print(my_basis.z) # Prints (0, -1, 0).
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="from_scale" qualifiers="static">
|
||||
|
@ -78,6 +84,13 @@
|
|||
<param index="0" name="scale" type="Vector3" />
|
||||
<description>
|
||||
Constructs a pure scale basis matrix with no rotation or shearing. The scale values are set as the diagonal of the matrix, and the other parts of the matrix are zero.
|
||||
[codeblock]
|
||||
var my_basis = Basis.from_scale(Vector3(2, 4, 8))
|
||||
|
||||
print(my_basis.x) # Prints (2, 0, 0).
|
||||
print(my_basis.y) # Prints (0, 4, 0).
|
||||
print(my_basis.z) # Prints (0, 0, 8).
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_euler" qualifiers="const">
|
||||
|
@ -98,6 +111,18 @@
|
|||
<return type="Vector3" />
|
||||
<description>
|
||||
Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis.
|
||||
[codeblock]
|
||||
var my_basis = Basis(
|
||||
Vector3(2, 0, 0),
|
||||
Vector3(0, 4, 0),
|
||||
Vector3(0, 0, 8)
|
||||
)
|
||||
# Rotating the Basis in any way preserves its scale.
|
||||
my_basis = my_basis.rotated(Vector3.UP, TAU / 2)
|
||||
my_basis = my_basis.rotated(Vector3.RIGHT, TAU / 4)
|
||||
|
||||
print(my_basis.get_scale()) # Prints (2, 4, 8).
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="inverse" qualifiers="const">
|
||||
|
@ -140,6 +165,14 @@
|
|||
<return type="Basis" />
|
||||
<description>
|
||||
Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
|
||||
[codeblock]
|
||||
# Rotate this Node3D every frame.
|
||||
func _process(delta):
|
||||
basis = basis.rotated(Vector3.UP, TAU * delta)
|
||||
basis = basis.rotated(Vector3.RIGHT, TAU * delta)
|
||||
|
||||
basis = basis.orthonormalized()
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="rotated" qualifiers="const">
|
||||
|
@ -148,6 +181,14 @@
|
|||
<param index="1" name="angle" type="float" />
|
||||
<description>
|
||||
Introduce an additional rotation around the given axis by [param angle] (in radians). The axis must be a normalized vector.
|
||||
[codeblock]
|
||||
var my_basis = Basis.IDENTITY
|
||||
var angle = TAU / 2
|
||||
|
||||
my_basis = my_basis.rotated(Vector3.UP, angle) # Rotate around the up axis (yaw)
|
||||
my_basis = my_basis.rotated(Vector3.RIGHT, angle) # Rotate around the right axis (pitch)
|
||||
my_basis = my_basis.rotated(Vector3.BACK, angle) # Rotate around the back axis (roll)
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="scaled" qualifiers="const">
|
||||
|
@ -155,6 +196,18 @@
|
|||
<param index="0" name="scale" type="Vector3" />
|
||||
<description>
|
||||
Introduce an additional scaling specified by the given 3D scaling factor.
|
||||
[codeblock]
|
||||
var my_basis = Basis(
|
||||
Vector3(1, 1, 1),
|
||||
Vector3(2, 2, 2),
|
||||
Vector3(3, 3, 3)
|
||||
)
|
||||
my_basis = my_basis.scaled(Vector3(0, 2, -2))
|
||||
|
||||
print(my_basis.x) # Prints (0, 2, -2).
|
||||
print(my_basis.y) # Prints (0, 4, -4).
|
||||
print(my_basis.z) # Prints (0, 6, -6).
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="slerp" qualifiers="const">
|
||||
|
@ -190,6 +243,18 @@
|
|||
<return type="Basis" />
|
||||
<description>
|
||||
Returns the transposed version of the matrix.
|
||||
[codeblock]
|
||||
var my_basis = Basis(
|
||||
Vector3(1, 2, 3),
|
||||
Vector3(4, 5, 6),
|
||||
Vector3(7, 8, 9)
|
||||
)
|
||||
my_basis = my_basis.transposed()
|
||||
|
||||
print(my_basis.x) # Prints (1, 4, 7).
|
||||
print(my_basis.y) # Prints (2, 5, 8).
|
||||
print(my_basis.z) # Prints (3, 6, 9).
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
|
Loading…
Reference in a new issue