Check AnimationNode to update properties
(cherry picked from commit 981ca8045f
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@ -1403,7 +1403,7 @@ void AnimationTree::_tree_changed() {
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}
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void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
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ERR_FAIL_COND(node.is_null());
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if (!property_parent_map.has(p_base_path)) {
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property_parent_map[p_base_path] = HashMap<StringName, StringName>();
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}
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