Force 32 bit depth buffer for WebGL
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1 changed files with 8 additions and 0 deletions
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@ -5807,6 +5807,13 @@ void RasterizerStorageGLES2::initialize() {
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config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc");
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config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
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#ifdef JAVASCRIPT_ENABLED
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// no way of detecting 32 or 16 bit support for renderbuffer, so default to 32
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// if the implementation doesn't support 32, it should just quietly use 16 instead
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// https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
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config.depth_buffer_internalformat = GL_DEPTH_COMPONENT;
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config.depth_type = GL_UNSIGNED_INT;
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#else
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// on mobile check for 24 bit depth support for RenderBufferStorage
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if (config.extensions.has("GL_OES_depth24")) {
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config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES;
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@ -5816,6 +5823,7 @@ void RasterizerStorageGLES2::initialize() {
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config.depth_type = GL_UNSIGNED_SHORT;
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}
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#endif
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#endif
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#ifndef GLES_OVER_GL
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//Manually load extensions for android and ios
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