From c2a4657a70ace55adcde97c22cb23a4cff76e21c Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Wed, 21 Feb 2024 11:33:10 +1100 Subject: [PATCH] Change glow calculation back to max(r,g,b) --- drivers/gles3/shaders/effects/glow.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gles3/shaders/effects/glow.glsl b/drivers/gles3/shaders/effects/glow.glsl index 09f2f8afcbd..b43691c737f 100644 --- a/drivers/gles3/shaders/effects/glow.glsl +++ b/drivers/gles3/shaders/effects/glow.glsl @@ -78,8 +78,8 @@ void main() { #endif // USE_MULTIVIEW color /= luminance_multiplier * 8.0; - float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722)); - float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom); + float feedback_factor = max(color.r, max(color.g, color.b)); + float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, feedback_factor), glow_bloom); color = min(color * feedback, vec3(glow_luminance_cap));