Fix crash on deleted rigidbodies without contact monitor (issue 15904)
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2 changed files with 22 additions and 0 deletions
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@ -244,6 +244,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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ERR_FAIL_COND(!contact_monitor);
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Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(E->get().in_scene);
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@ -266,6 +267,7 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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ERR_FAIL_COND(!contact_monitor);
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Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(!E->get().in_scene);
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@ -291,6 +293,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
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Object *obj = ObjectDB::get_instance(objid);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!contact_monitor);
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Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
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/*if (obj) {
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@ -763,6 +766,14 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
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for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
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//clean up mess
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Object *obj = ObjectDB::get_instance(E->key());
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Node *node = Object::cast_to<Node>(obj);
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if (node) {
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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}
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}
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memdelete(contact_monitor);
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@ -258,6 +258,7 @@ void RigidBody::_body_enter_tree(ObjectID p_id) {
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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ERR_FAIL_COND(!contact_monitor);
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Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(E->get().in_tree);
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@ -281,6 +282,7 @@ void RigidBody::_body_exit_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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ERR_FAIL_COND(!contact_monitor);
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Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(!E->get().in_tree);
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@ -306,6 +308,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
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Object *obj = ObjectDB::get_instance(objid);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!contact_monitor);
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Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
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ERR_FAIL_COND(!body_in && !E);
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@ -719,6 +722,14 @@ void RigidBody::set_contact_monitor(bool p_enabled) {
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for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
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//clean up mess
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Object *obj = ObjectDB::get_instance(E->key());
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Node *node = Object::cast_to<Node>(obj);
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if (node) {
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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}
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}
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memdelete(contact_monitor);
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