From e92a453840e7c5ecc7bf721bbde0256f7ac3c164 Mon Sep 17 00:00:00 2001 From: "Silc Lizard (Tokage) Renew" <61938263+TokageItLab@users.noreply.github.com> Date: Sat, 8 Jun 2024 16:51:51 +0900 Subject: [PATCH] Expose get_skeleton() from SkeletonModifier3D --- doc/classes/SkeletonModifier3D.xml | 6 ++++++ scene/3d/skeleton_modifier_3d.cpp | 2 ++ 2 files changed, 8 insertions(+) diff --git a/doc/classes/SkeletonModifier3D.xml b/doc/classes/SkeletonModifier3D.xml index c0b1b6fd538..620eed9b708 100644 --- a/doc/classes/SkeletonModifier3D.xml +++ b/doc/classes/SkeletonModifier3D.xml @@ -18,6 +18,12 @@ [method _process_modification] must not apply [member influence] to bone poses because the [Skeleton3D] automatically applies influence to all bone poses set by the modifier. + + + + Get parent [Skeleton3D] node if found. + + diff --git a/scene/3d/skeleton_modifier_3d.cpp b/scene/3d/skeleton_modifier_3d.cpp index 8d806ef5fc2..9851214194b 100644 --- a/scene/3d/skeleton_modifier_3d.cpp +++ b/scene/3d/skeleton_modifier_3d.cpp @@ -123,6 +123,8 @@ void SkeletonModifier3D::_notification(int p_what) { } void SkeletonModifier3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModifier3D::get_skeleton); + ClassDB::bind_method(D_METHOD("set_active", "active"), &SkeletonModifier3D::set_active); ClassDB::bind_method(D_METHOD("is_active"), &SkeletonModifier3D::is_active);