From e92a453840e7c5ecc7bf721bbde0256f7ac3c164 Mon Sep 17 00:00:00 2001
From: "Silc Lizard (Tokage) Renew"
<61938263+TokageItLab@users.noreply.github.com>
Date: Sat, 8 Jun 2024 16:51:51 +0900
Subject: [PATCH] Expose get_skeleton() from SkeletonModifier3D
---
doc/classes/SkeletonModifier3D.xml | 6 ++++++
scene/3d/skeleton_modifier_3d.cpp | 2 ++
2 files changed, 8 insertions(+)
diff --git a/doc/classes/SkeletonModifier3D.xml b/doc/classes/SkeletonModifier3D.xml
index c0b1b6fd538..620eed9b708 100644
--- a/doc/classes/SkeletonModifier3D.xml
+++ b/doc/classes/SkeletonModifier3D.xml
@@ -18,6 +18,12 @@
[method _process_modification] must not apply [member influence] to bone poses because the [Skeleton3D] automatically applies influence to all bone poses set by the modifier.
+
+
+
+ Get parent [Skeleton3D] node if found.
+
+
diff --git a/scene/3d/skeleton_modifier_3d.cpp b/scene/3d/skeleton_modifier_3d.cpp
index 8d806ef5fc2..9851214194b 100644
--- a/scene/3d/skeleton_modifier_3d.cpp
+++ b/scene/3d/skeleton_modifier_3d.cpp
@@ -123,6 +123,8 @@ void SkeletonModifier3D::_notification(int p_what) {
}
void SkeletonModifier3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModifier3D::get_skeleton);
+
ClassDB::bind_method(D_METHOD("set_active", "active"), &SkeletonModifier3D::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &SkeletonModifier3D::is_active);