From e92c09ba4ec13d156c61ca61445cbb8dfbb78cfd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 1 Jun 2019 11:33:32 +0200 Subject: [PATCH] doc: Make all tutorial links track "latest" in master branch While the master branch is in development state for the next stable branch, its links should point to the "latest" docs branch, to ensure that users of the unstable builds are linked to the relevant documentation. Those links could be switched to stable branch subdomains before branching off for a new major or minor release, to start tracking the frozen stable docs branches. See discussion in #29104. --- doc/classes/Resource.xml | 2 +- doc/classes/String.xml | 2 +- doc/classes/Theme.xml | 2 +- doc/classes/Translation.xml | 4 ++-- doc/classes/TranslationServer.xml | 4 ++-- 5 files changed, 7 insertions(+), 7 deletions(-) diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 8b6fb549aac..211bda1a09e 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -7,7 +7,7 @@ Resource is the base class for all resource types, serving primarily as data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a [Node], which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. - https://docs.godotengine.org/en/stable/getting_started/step_by_step/resources.html + https://docs.godotengine.org/en/latest/getting_started/step_by_step/resources.html diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 5ea78c6f1c8..a5a8766ca01 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -7,7 +7,7 @@ This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources. - https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_format_string.html + https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_format_string.html diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index c14e098b121..8fdef5540b1 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -8,7 +8,7 @@ Theme resources can be alternatively loaded by writing them in a .theme file, see docs for more info. - https://docs.godotengine.org/en/stable/tutorials/gui/gui_skinning.html + https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index 5d51f7ee091..eea4f8ed039 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -7,8 +7,8 @@ Translations are resources that can be loaded/unloaded on demand. They map a string to another string. - https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html - https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html + https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html + https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index 05774635b8a..400a6e31d58 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -7,8 +7,8 @@ Server that manages all translations. Translations can be set to it and removed from it. - https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html - https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html + https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html + https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html