Merge pull request #55977 from timothyqiu/font-preview-fg-3.x
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commit
e937963007
5 changed files with 17 additions and 2 deletions
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@ -91,6 +91,10 @@ struct Color {
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Color inverted() const;
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Color contrasted() const;
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_FORCE_INLINE_ float get_luminance() const {
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return 0.2126 * r + 0.7152 * g + 0.0722 * b;
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}
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_FORCE_INLINE_ Color linear_interpolate(const Color &p_to, float p_weight) const {
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Color res = *this;
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@ -521,6 +521,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Color, to_abgr64);
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VCALL_LOCALMEM0R(Color, to_rgba64);
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VCALL_LOCALMEM0R(Color, gray);
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VCALL_LOCALMEM0R(Color, get_luminance);
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VCALL_LOCALMEM0R(Color, inverted);
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VCALL_LOCALMEM0R(Color, contrasted);
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VCALL_LOCALMEM2R(Color, linear_interpolate);
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@ -1849,6 +1850,7 @@ void register_variant_methods() {
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ADDFUNC0R(COLOR, INT, Color, to_abgr64, varray());
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ADDFUNC0R(COLOR, INT, Color, to_rgba64, varray());
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ADDFUNC0R(COLOR, REAL, Color, gray, varray());
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ADDFUNC0R(COLOR, REAL, Color, get_luminance, varray());
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ADDFUNC0R(COLOR, COLOR, Color, inverted, varray());
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ADDFUNC0R(COLOR, COLOR, Color, contrasted, varray());
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ADDFUNC2R(COLOR, COLOR, Color, linear_interpolate, COLOR, "to", REAL, "weight", varray());
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@ -111,6 +111,13 @@
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[/codeblock]
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</description>
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</method>
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<method name="get_luminance">
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<return type="float" />
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<description>
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Returns the luminance of the color in the [code][0.0, 1.0][/code] range.
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This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
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</description>
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</method>
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<method name="gray">
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<return type="float" />
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<description>
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@ -1296,7 +1296,7 @@ bool EditorSettings::is_dark_theme() {
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int LIGHT_COLOR = 2;
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Color base_color = get("interface/theme/base_color");
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int icon_font_color_setting = get("interface/theme/icon_and_font_color");
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return (icon_font_color_setting == AUTO_COLOR && ((base_color.r + base_color.g + base_color.b) / 3.0) < 0.5) || icon_font_color_setting == LIGHT_COLOR;
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return (icon_font_color_setting == AUTO_COLOR && base_color.get_luminance() < 0.5) || icon_font_color_setting == LIGHT_COLOR;
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}
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void EditorSettings::list_text_editor_themes() {
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@ -867,7 +867,9 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
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Ref<Font> font = sampled_font;
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font->draw(canvas_item, pos, sampled_text);
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const Color c = GLOBAL_GET("rendering/environment/default_clear_color");
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const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
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font->draw(canvas_item, pos, sampled_text, Color(fg, fg, fg));
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preview_done.clear();
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
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